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<nettime-ann> Theory of Pervasive Games
Thomas Dreher on Sat, 13 Dec 2008 20:49:45 +0100 (CET)

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<nettime-ann> Theory of Pervasive Games

IASLonline Lessons in NetArt: Theory:
URL: http://iasl.uni-muenchen.de/links/NATheoriee.html

New article:
Pervasive Games: Interfaces, Strategies and Moves
URL: http://iasl.uni-muenchen.de/links/NAPGe.html
In German:
URL: http://iasl.uni-muenchen.de/links/NAPG.html

Participants receive a technical equipment to play pervasive games. 
Parts of the equipment can be Laptops, PDAs, mobile phones, head-mounted 
displays, GPS-receiver, cameras etc. Descriptions of more than 70 
pervasive games are collected in:

Collected Tips 2: Games Games in Urban Contexts (Pervasive Games) [in 
German only, with illustrations, links and bibliographies]
URL: http://iasl.uni-muenchen.de/links/TippSammel2.html

“Pervasive Games: Interfaces, Strategies and Moves“ reviews the actual 
state of the discourse about the fundamentals of this kind of games. 
Terms like the “immersion“ and “magic circle“ are transferred from 
theories on computer games in nearly all articles on the subject. The 
transferences lead to contradictory arguments in the authors' efforts to 
explain the relations between the play actions and the playing field.
An 'interface-model' is proposed as an alternative to these 
contradictions. The 'world-interface' constitutes the bodily and 
cognitive access of the gamers to the world. The 'game-interface' 
constitute the participants' ways to comprehend and to use the elements 
creating the game´s requirements: the rules and the technical equipment. 
The 'game-oriented world-interface' substitutes the opposition between 
the reality as a playground and the game system by the gamers' 
strategies (plans) and moves (actions) to mediate between the 
'game-interface' and the 'world-interface'.

Thomas Dreher, Munich
URL: http://dreher.netzliteratur.net
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