ctgr on Tue, 16 Jun 2009 19:21:46 +0200 (CEST)


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Re: <nettime-ann> [Syndicate] WoW: Emergent Media Phenomenon


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http://q-prime.de/items/password/password_man_20ml_02.jpg

--
OG

Selon fr <fmadre@free.fr>:

> POOOOOOOOOOOOOOOOOOOL!
>
> mez breeze a écrit :
> >
> >
> >     WoW: Emergent Media Phenomenon
> >
> > June 14 - October 4, 2009
> >
> > "Games are the most elevated form of investigation." -Albert Einstein
> >
> > "WoW is the most sophisticated happiness engine that exists now." -Dr.
> > Jane McGonigal
> >
> > "Games may provide new ways for museums to have a profound impact on
> > society if they are designed, as alternate-reality games are, to
> > change people's real-world behavior." -Dr. Jane McGonigal
> >
> > //WoW: Emergent Media Phenomenon// explores various forms of cultural
> > production based on //World of Warcraft// in particular and on gaming
> > in general. While surveying Warcraft's Fifteen-year history, the
> > exhibition looks at artistic practices that have been influenced by
> > game culture. The actual works by the producer of World of Warcraft,
> > Blizzard Entertainment (headquartered in Irvine, California), provide
> > a starting point and reference.
> >
> > Fourteen international artists were selected to consider this movement
> > with the following themes in mind: elements of desire, the collapse of
> > fantasy, medievalism, creative critiques, and public intervention.
> > Artists in this exhibition take on the visual marker of //World of
> > Warcraft// to consider, implications of gaming, and their greater
> > impact on our culture.  In addition to the works of these artists, fan
> > art and the growing culture of machinima (computer animation that uses
> > the graphic engines from video games) will be explored in this
> > exhibition.
> >
> > Gaming is a movement that encompasses a large population and holds the
> > potential to greatly impact society. Jane McGonigal, a game designer
> > and researcher, states, "This is a new generation of hard-core gamers,
> > and what they're doing is generating unprecedented participation
> > bandwidth. They are donating more cognitive cycles, more heart share
> > to game worlds and virtual worlds than we've seen dedicated to any
> > project before." The artists in this exhibition have extended these
> > concerns.
> >
> > The exhibition is curated by Grace Kook-Anderson and is accompanied by
> > a booklet published by Laguna Art Museum. As part of the exhibition,
> > you'll receive a booklet featuring essays by the curator;
> > participating artist, Eddo Stern; and the curator at Blizzard
> > Entertainment, Tim Campbell. This booklet is published by Laguna Art
> > Museum.
> >
> > Participating artists: selected artists from Blizzard Entertainment,
> > including Chris Metzen, Sam Didier (a.k.a., Samwise), Chris Robinson,
> > Justin Thavirat, and Roman Kenney (all from Irvine); Aram Bartholl
> > (Berlin); Jorg Dubin (Laguna Beach); Alexander Galloway (New York);
> > Jacqueline Goss (New York); Auriea Harvey and Michaël Samyn, Tale of
> > Tales (Ghent, Belgium); John Klima (Lisbon, Portugal); Cyril Kuhn (Los
> > Angeles); Antoinette LaFarge (Irvine); Mashallah Design and Linda
> > Kostowski (Berlin); Robert Nideffer and Alex Szeto (Irvine); Airyka
> > Rockefeller (San Francisco); Eddo Stern (Los Angeles); The Third
> > Faction (Azeroth); and Zeng Han (Guangzhou)
> >
> > *
> > **PROGRAMMING TO DATE***
> >
> > **Sunday, June 14 at 1:00 PM***
> > *Zeng Han is a photographer based in Guangzhou, China who has just
> > completed a semester at School of Visual Arts in New York. Zeng will
> > be discussing the concept of "soulstealers" in his work.
> >
> > **Saturday, July 11 at 1:00 PM***
> > *Aram Bartholl's WoW workshop will be held the day before his lecture.
> > Bartholl will extend the project shown in the exhibition out onto the
> > streets of Laguna Beach. Everyone is welcome to participate and enjoy
> > an afternoon of art making and have the opportunity to be involved in
> > a collaborative performance. The workshop and performance will be
> > documented on video, and the edited version will be shown in the
> > exhibition.
> >
> > **Sunday, July 12 at 1:00 PM***
> > *Aram Bartholl, based in Berlin, is interested in the way network data
> > manifests into the everyday world. Bartholl investigates this in the
> > physical space through performance, installation, and video. With
> > World of Warcraft, Bartholl investigates this manifestation through
> > the one of the most popular online role-playing games.
> >
> > **Sunday, July 26 at 1:00 PM***
> > *Jacqueline Goss, based in New York, creates film and video in order
> > to explore the ways we think about ourselves through systemic
> > machines, like politics, culture, and science. Goss will talk about
> > her work in game space, animation, and the documentary form.
> >
> > **Sunday, August 16 at 1:00 PM***
> > *Robert Nideffer, "Playing with Bosch"
> > Robert Nideffer, based in Irvine, will compare the paintings of
> > Hieronymus Bosch that illustrate fantasy with religious narratives
> > with the images in World of Warcraft.
> >
> > **Sunday, September 13 at 1:00 PM***
> > *Antoinette LaFarge, based in Long Beach, questions the mode of
> > fiction through performance, digital media, games, and writing. In
> > this way, LaFarge looks at World of Warcraft and other role-playing
> > games as one way of constructing a fictional narrative.
> >
> > **Thursday, October 1, UC Irvine, TBA ***
> > *This forum will include artists Antoinette LaFarge, Robert Nideffer,
> > Eddo Stern, and Jeff Chamberlain, the cinematics project lead at
> > Blizzard Entertainment. The forum will be moderated by the associate
> > director at UCI's Beall Center for Art and Technology, David Familian.
> >
> >  //This exhibition is generously supported by Blizzard Entertainment,
> > the Samia Family and Tierzero.//
> >
> > //--//
> >
> > ///hug is a project of The Third Faction Collective:
> > Third Faction is an affiliation of geographically dispersed entities
> > with a collective interest in exposing binary systems in synthetic
> > environments. via in-world performances, the collective operates
> > simultaneously across various platforms including World of Warcraft
> > and Second Life. the collective includes: Thomas Asmuth (MyriamMoore),
> > Mez Breeze (BowwToxx), John Pierre Bruneau (Cretivcowman), Jenene
> > Castle (Mohana), Steve Durie (Tookis), Kyung Lee (Sootso), James
> > Morgan (Deaxter), Ali Sajjadi (Layli), and Liz Solo (Sliz). Third
> > Faction members question the politics, allegiances, and narrative
> > conventions of Synthetic Worlds. the cross-factional collective
> > officially formed in World of Warcraft on valentine's day 2008 in a
> > self-declared temporary autonomous zone.
> > //
> >
> >
> >
> > --
> > Reality Engineer>
> > Synthetic Environment Strategist>
> > Game[r + ] Theorist.
> > ::http://unhub.com/netwurker ::
> >
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > Syndicate mailing list
> > Syndicate@ck13.org
> > http://ck13.org/mailman/listinfo/syndicate
> >
>
> _______________________________________________
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> http://ck13.org/mailman/listinfo/syndicate
>


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