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| Sawad on Mon, 29 Apr 2002 20:46:01 +0200 (CEST) |
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| [Nettime-bold] Re: <nettime> GENERATION FLASH: Lev / Sawad |
At 09:09 PM 4/27/02 -0700, you wrote:
Therefore the number of people who after reading my text accused me of
confusing a technical standard with an aesthetics missed my argument . The
vector oriented look of "soft modernism" is not simply a result of narrow
bandwidth or a nostalgia for 1960s design - it ALWAYS happens when people
begin to generate graphics through programming and discover that they can
use simple equitations, etc.
Lev,
I appreciate very much your response to my comments, and I will post a
response later in the week. In the meantime, I wanted to very briefly
elaborate on a criticism I made in my earlier post, as well as to make an
equally brief and perhaps inadequate comment on the quote above.
Earlier I wrote:
<quote>
There is no reason that software art canno[t] use/create "images" in the
narrowly defined sense of "pictures," or any other form we identify from
our experiences with so-called old-media. Through software one can create
images or effect any number of sensuous phenomena. Your position vis-a-vis
the "modernism" effected by the Flash protocol, which is designed to
deliver compressed animation over relatively narrow bandwidth seems to me
mistakes technological limitations for an iconoclastic morality.
</quote>
After I posted my response, I reflected further on what seemed to me as
your confusion of technical limitation with morality. I did not cease to
think that this was a confusion. However, it occurred to me that this
confusion was not necessarily rectifiable in the context of aesthetic
discourse.
Historically, Western aestheticians have embraced systems for
distinguishing painting from sculpture, and these from architecture. Upon
such distinctions, various evaluative criteria have been calculated. But
valorizing arguments seem to me have also depended on such distinctions. In
one such example, modernist concerns over the surfaces of paintings were
given memorable expression in the earlier writings of Clement Greenberg,
where "flatness" was expanded from being a characteristic -- a limitation,
if you will -- of paintings toward a figure existential sincerity.
My thoughts are not that modernists artists and critics were wrong.
Regardless of our own perspectives on such an interpretation and its
ramifications and conclusions, it strikes me that what we call morality is
precisely always based on some theory of how we respond to forms (whether
we acknowledge such theories or not). This is not moral relativism, but
moral *response*, regardless of the theory of mediation between forms and
us. Perhaps this confusion is a necessary product of all theories of "the
subject." In other words, Greenberg's conclusions seem to me sound, *within
the constraint of an aesthetic theory of subjectivity*. I realize now that
it is easier to say that technical standards and aesthetic morality should
be distinguished, than to articulate a methodology for definitively
accomplishing this task.
Among the modes of address assumed by theoreticians and critics toward an
artwork is questioning its construction : asking why an artist makes a
particular decision and not a different one. This useful mode also opens a
trap of confusing the critic's point of view with the physical context of
creation. It is important to acknowledge that not all options, nor even the
ones that a critic imagines, are available for artists during the creation
of artworks. Though this may seem obvious, it is less obvious why we
repeatedly enter this trap. Your assertion that "it ALWAYS happens when
people begin to generate graphics through programming and discover that
they can use simple equitations, etc." seems problematic in this way. While
it seems to me correct, as well as a very important point, that "The vector
oriented look of 'soft modernism' is not simply a result of narrow
bandwidth or a nostalgia for 1960s design," it seems to me that you might
be overstating your point when you state that this "ALWAYS" happens when
people begin experimenting with graphics programming. Even if we understand
that you are limiting your statement to include only "software artists,"
the set of imaginable circumstances under which this hypothetical group
would always choose this aesthetic course seems to me preconditioned by a
number of factors, including technical mastery and the graphics
"primitives" afforded and perhaps most easily manipulated by beginning
programmers.
Of course the issue surrounding a nostalgic anti-mastery cannot be
dismissed so easily, specially as I believe it supports your stated desire
to create something new by appropriating modernism in combination with
post-modernism. However, the possibly mythic dimensions of this
appropriation cannot be dismissed either. You might be interested in a
response I posted to Alex Galloway a few years ago, in which I argued
against his valorization of what he thought was technical simplicity in
"net.art." [1]
[1] My comments are archived in the Walker Art Center's "Shock of the View"
and in an online interview Steve Dietz conducted with Beth Stryker and
myself. http://collections.walkerart.org/item/text/143
Sawad
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