G.H. Hovagimyan on Mon, 6 Aug 2001 21:23:56 +0200 (CEST) |
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Re: <nettime> FW: someding zu read |
-----Original Message----- From: Leili <leiloop@jps.net> > ---------- > from: Arthur Clay <artclay@netsurfer.ch> > reply-To: lev@shoko.calarts.edu > Wallpaper Slaughter Houses, > > The modern artist working with what has come to be known as 'new media' is > faced with a dilemma. Commercial veins working with the same media, but > producing what they produce, can afford the equipment and the manpower to > run it, however the modern artist wishing to work in this area can not. GH Comments: Most of your essay responds to the "lack of access" lament. I personally don't feel the need to compete with Hollywood nor do I want the masses as an audience. A larger issue is the multi-national corporate finance model that funds LucasFilms. In global capitalist terms Hollywood films are the perfect expression of Globalism or *Empire* as Michael Hardt & Antonio Negri call it. So where does the artist stand? You wrote: > > The Dream Screen > > Perhaps there are other parallels we can draw. The idea that we go to the > cinema to dream is a curious idea. A dream is screenless. It takes place > in the mind in a three dimensional space. We can enter our dreams by > penetrating them in their spaces. We have the feeling of depth sensation. > This sensation we can't get from film. If we want to stick or finger in the > proverbial apple pie in a film, we just get shadows. If we do this with a > dream, we put a whole into the apple pie. GH Comments: Mimesis is a traditional basis for all art forms. It's also the most simplistic. Discussing how "real" an apple looks in a film or how real figures are rendered in a 3D animation is the lowest common denominator. > Conclusion > We don't need the screen to create a virtual reality. The concept of > immersion can therefore be based on the mental state of the viewer. GH Comments: Peter Sinclair and I just did an immersive/ interactive sound work called *Heartbreak Hotel* <http://www.artnetweb.com/gh/heartbreak.html> It's been exhibited in France at GMEM in Marseille and Interferences at Belfort. It will be shown in Amsterdam in January of 2000. Interestingly enough it's really hard to exhibit this piece in the USA. It's not an art object so it doesn't fit with art world commodity circulation. Its not a media event so its mass entertainment appeal is rather limited. An essay I wrote several years ago approaches your subject from a slightly different angle. It's called, "Notes on Immersion" , <http://www.artnetweb.com/gh/imm1.html> I have another essay coming out in Leonardo this Fall for the Digital Salon catalog that also approaches this issue. It's called *art in the Age of Spirutual Machines (with apologies to Ray Kurzweil). Here's the Abstract; Abstract: Humanity is evolving towards a * Post Human* society that may include enhanced human beings, hybrid humans and artificial intelligences. As an artist working in digital media and network culture, I believe that the crucial issue of the time is to clear the path for networked art and to create the foundations for a new aesthetic discourse that issues from networked culture. In order to do this, one has to be willing to create art that may not be readily recognized as art work. In Art in the Age of Spiritual Machines I trace the common roots of structuralist philosophy, developmental psychology, reductivist art discourse, structural linguistics and neural nets in attempt to create a basis for this new aesthetic discourse. G.H. Hovagimyan <http://www.artnetweb.com/gh> -- _______________________________________________ FREE Personalized E-mail at Mail.com http://www.mail.com/?sr=signup Talk More, Pay Less with Net2Phone Direct(R), up to 1500 minutes free! http://www.net2phone.com/cgi-bin/link.cgi?143 # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net