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Table of Contents: CFP2: Computer Games and Digital Cultures, gamesconference.org <tlilma@uta.fi> Fwd: Press release: Necks Australian Tour 2002 dates ben moretti <bmoretti@chariot.net.au> <nettime> art (under attack) - under attack (art) - bertrand chi sch <newsmad@yahoo.com> "EPHERMERALIZATION' Performance, Installation ICON @ REMOTE Sunday January 6th 2 Michele Thursz <michele@michelethursz.com> transmediale.02 newsletter: exhibition Andreas Broeckmann <abroeck@transmediale.de> transmediale newsletter 02: media lounge "transmediale" <info@transmediale.de> Pixxelpoint Newsletter Blaz Erzetic <blaz@erzetich.com> finally atty <atty@no-such.com> Isabell Spengler: 4.1.2002 + Brian =?iso-8859-1?Q?O=92Connell=2FLisa?= Maria Anna Tappeiner <maria.tappeiner@netcologne.de> Mark the date - January 16: Reading at Raccoon Space "Ivo Skoric" <ivo@reporters.net> ------------------------------ Date: Mon, 17 Dec 2001 10:02:13 +0200 From: "=?Windows-1252?B?RnJhbnMgTeR5cuQ=?=" <tlilma@uta.fi> Subject: CFP2: Computer Games and Digital Cultures, gamesconference.org ** Computer Games and Digital Cultures Conference ** Call for Papers (2) June 6-8, 2002 Tampere, Finland Note: the new website is now open, see http://www.gamesconference.org Computer Games and Digital Cultures (CGDC) conference is organised by the Hypermedia Laboratory, University of Tampere. It is arranged in co-operation with the University of Turku and the IT University of Copenhagen, the UIAH Medialab, Helsinki, and partners in the digital content industry. The conference continues the series of international game studies conferences opened by Computer Games and Digital Textualities (Copenhagen, March 1-2, 2001). Deadline for proposals January 30, 2002 - --- :: --- Overview Computer games have rapidly become a significant and expanding field of entertainment industry and modern culture. The research and development of games has reached an important phase. Various conceptual and theoretical models to understand games and their working are being created, while the games themselves are growing into new dimensions with their online and multiplayer capabilities. The transition into the world of mobile gaming is creating even more challenges and further possibilities. The Computer Games and Digital Cultures conference offers a comprehensive view into the current state of digital games, and their research, as well as forums for interdisciplinary discussion. Conference includes presentations from leading experts, both from the academic research institutions and game industry, including the opening words by Espen Aarseth (University of Bergen), keynote presentations by Greg Costikyan (Unplugged Games, USA), Steven Poole (author of the "Trigger Happy", UK) and designer of games like Ultima Underworld, System Shock, Thief and Deus Ex, Warren Spector (Ionstorm, USA). Agenda Computer games have grown into an increasingly important cultural form, that has a profound impact on the way interactivity, digital aesthetics and online environments are currently understood. The conference will explore the aesthetic as well as narrative and structural issues of computer games, while also functioning as a bridge and intermediary between the academic research and professional gaming community. The approach of conference is interdisciplinary and comprehensive; the analysis of games and the gaming communities will advance the study of interactive media, create fruitful exchange of perspectives with the professional game developers, and further the development of digital culture. Workshops The CGDC has two parts, the first day consisting of workshops that explore the pragmatic and creative issues of games as a form of culture and industry. The participants can register for this day separately, or for the whole three-day conference. The participants may submit proposals for workshops, focusing on creative design processes, dynamics of gameplay in particular game types, or, e.g., issues related to technical implementation or economics of contemporary game projects. Workshops with an academic focus are also invited. The conference venues will have facilities suitable for most digital media production tasks. The first day will also include keynote workshops, to be announced later. In addition, participants are encouraged to offer suggestions for topics for the panel discussions. Research Papers The second and third days are dedicated to the research papers dealing with games. Both specific analyses of games as a form of art and entertainment are welcome, as well as more general approaches dealing with the cultural practices related with games and social activities in online environments. Suggested topics include, but are not limited to: - design and analysis of games, - communication and community in relation to games, - online and mobile gaming. Since the aim of the CGDC is to foster dialogue between the game developer and researcher communities, organisers wish that even the more theoretical papers would include concrete examples or references to games or game-related practices. The paper and workshop proposals should be submitted in the form of abstracts by the end of January 2002. The deadline for full papers is April 8, 2002, and papers will be included in the printed conference publication. There is a half an hour time reserved for presenting each paper in the programme. The Conference Publication The publication including the conference proceedings will be delivered to the participants at the conference. Submission Format The proposal for a research paper should consist of an abstract of at least 1000 words. A short biography of the author should be included. The proposal for a workshop has no fixed format. Rather, innovative topics and creative working practices are encouraged. The workshop proposals should include a description of the topic, goals and methods applied in the workshop. The time available for a workshop process is either three hours (a half-day workshop), or seven hours (a full day workshop). A proposal should state which alternative it is describing. All proposals should be submitted through the online form at the CGDC web site. Further Inquiries: For further information and updates on the conference programme, please consult the conference website: www.gamesconference.org (the old address http://www.uta.fi/cgdc is no longer available). The organising committee can be reached through professor Frans Mäyrä (frans.mayra@uta.fi; the conference programme) or conference producer Carolina Pajula (hyperactive@uta.fi; the conference arrangements). - --- :: --- ------------------------------ Date: Sat, 22 Dec 2001 16:00:22 +1030 From: ben moretti <bmoretti@chariot.net.au> Subject: Fwd: Press release: Necks Australian Tour 2002 dates [for those who do not know, the necks are an extraordinary australian 3 piece who play something akin to atmospheric ambient jazz. live they are truly dynamic, playing half-hour long improvised sets. if anyone is in adelaide for the forthcoming festival & fringe, they are well worth seeing. good albums to get are sex, hanging garden and aether. ben] Begin forwarded message: > From: "Lloyd Swanton" <llobster@ozemail.com.au> > Date: Fri Dec 21, 2001 03:32:24 PM Australia/South > To: "Lloyd Swanton" <llobster@ozemail.com.au> > Subject: Press release: Necks Australian Tour 2002 dates > > The Necks are very happy to announce the dates for their forthcoming > Jan/Feb > performances in Australia, with fourteen shows in Sydney, Melbourne, > Katoomba, Canberra, Byron Bay, Brisbane, Adelaide and Perth. > > A particular feature of this tour will be three nights at the Adelaide > Fringe Festival, performing with computer-synchronised image and text > projections by new media artists Ross Gibson and Kate Richards, in "Life > After WarTime, live with The Necks", a work utilising archival, > scene-of-crime photos to explore the darker impulses behind post-war > Australian society. > > Dates are: > > JANUARY > > Sat 12th: SYDNEY- The Metro Theatre, George St. Tix: 9287 2000. > > Tue 22nd, > Wed 23rd: MELBOURNE- The Corner Hotel, Swan St Richmond. Tix: 9427 9198. > > > FEBRUARY > > Fri 1st, > Sat 2nd: KATOOMBA- The Clarendon. Tix: 4782 1322 > > Sat 9th: CANBERRA- Tilley's: 98 Wattle St. Lyneham. Tix: 6248 6111 > > Wed 13th or > Thu 14th (tbc): BYRON BAY- Great Northern Hotel. 6685 6454 > > Sat 16th: BRISBANE- The Old Museum Building. Cnr of Gregory Terrace & > Bowen > Bridge Rd. > Tix: Rocking Horse Records (101 Adelaide St. Bris.) 3229 5360 > Skinny's Records: (85 Elizabeth St. Bris) 3229 2389 > > Wed 20th, > Thu 21st: MELBOURNE- The Cornish Arms Hotel, 163a Sydney Rd. Brunswick. > Tix: > 9380 8322 > > Fri 22nd, > Sat 23rd, > Sun 24th: ADELAIDE- Fringe Festival- The Union Hall- "Life After WarTime > live". > Info: 08) 8100 2000, or www.adelaidefringe.com.au > > Mon 25th: PERTH- Hyde Park Hotel, 331 Bulwer St. North Perth. > Presented by Club Zho in association with Perth Jazz > Society. > Tix: 9380 6996 > > Further dates are likely. We will announce them as they are confirmed, > or > check our website: <www.thenecks.com> > > > ********** > > For press information please call 02) 9337 4451 or email: > llobster@ozemail.com.au > > ********** > > Want to be removed from our mailing list? Please just reply to this > email > with the word "delete" in the Subject box. > > Are you getting more than one copy of press releases from us? Please > reply > to each email with the word "duplicate" in the Subject box. > > ********** > > ------------------------------ Date: Sun, 30 Dec 2001 16:13:59 -0800 (PST) From: chi sch <newsmad@yahoo.com> Subject: <nettime> art (under attack) - under attack (art) - bertrand I forgot to post the name of the Italian artist of "Remote stills/Under Attack": he's Ennio Bertrand. His work is on view at the Arengario (piazza del Duomo) in Milano-Italy till January the 6th. sorry newsmad What happens if the observer becomes the protagonist? What happens if the observer’s behaviour determines the action? What happens if the action is a terror attack? And if the terror attack displayed and enacted by the observer really occurred, and we all witnessed it, and all of us obsessively assisted to its looped video documentation? An Italian artist has done ad interactive video that collects the video images of the Twin Towers terror attack. Whenever a person stands in front of the flat screen his/her presence is sensed and becomes the engine of the video: going back and forth makes one of the amateurial video (randomly chosen) move back and forth. Nor is the observer freed from the interaction if he halts, as standing still for a couple of seconds produces a shift to another (randomly chosen) video. That is: whatever the observer does, he’s involved. This work is primarily meant for non Americans, I suppose. In so far “Remote still” (the interactive device) and “Under Attack” (its very first application) dramatically questions the role of the observer on a theoretical / philosophical level, of course, but in a striking and involving way as well. It questions the illusion of distance and security that television/video screens usually evoke, the relationship between game or fiction and reality: you can move the airplanes back, you might act like in a videogame, but you know very well that’s no game at all and that playing with these images is immoral (in order to prevent a cynic or instrumental interpretation of “Under Attack”, the videos have been retouched: you recognise them, but their colours differ from the original ones). This work is on view in Milan, till January the 6th 2002. I’d like to know your opinion. There’s been so much talk about the role of the observer in new interactive art works, on one side, so much talk about tv-reality being more real than the real, on the other side. It’s time to check these theoretic considerations. newsmad __________________________________________________ Do You Yahoo!? Send your FREE holiday greetings online! http://greetings.yahoo.com ------------------------------ Date: Wed, 02 Jan 2002 12:02:37 -0800 From: Michele Thursz <michele@michelethursz.com> Subject: "EPHERMERALIZATION' Performance, Installation ICON @ REMOTE Sunday January 6th 2002 *8pm- Happy New Year!!!! ICON @ REMOTE Sunday January 6th 2002 *8pm- Remote Lounge, 327 Bowery (between 2nd and 3rd Streets on Bowery Presents: "EPHERMERALIZATION" Participating Artists: Evelina Domnitch and Dmitry Gelfand, Taylor Deupree, disposable ,Steve Roden, Yuri Makoveichuk Organized by Michele Thursz Schedule: 8 pm: New York Premiere of "The Institute"8:30 pm: E.Domnitch & D.Gelfand [live performance] Video: "Opening Coccyx" 9:15 pm: Cosmic Dancer, video 9: 45 pm: Taylor Deupree [live performance] Video: "Book of Seconds" 10:30 pm: Disposable [live performance] and more An Installation, "Opening Coccyx", is functioning throughout the evening. +++++++++++++++++++++++++++ $ 5.00 Video: Steve Roden "Book of Seconds", "book of seconds was started on september 2, 1995 and was conceived as a year long project. every day i shot ten seconds of film. the images were limited to shadows or light. when the project was completed (september 2, 1996), there were approximately 3,650 seconds (or one hour) of footage, and a sequence for every day of the year." [ http://www.inbetweennoise.com/bookseconds.html ] "Cosmic Dancer" was created using found microscope photos from the 1930's. The images were laid out in several different sequences based upon visual similarities, and then animated with stop motion / single frame animation. http://www.inbetweennoise.com/cosmicdancerfilm.html Yuri Makoveichuk "The Institute", a short animated film with soundtrack by T.Deupree, Soviet France, and others. A patient enrolled at a specialized research facility, becomes aware that the treatment he is receiving leads to immortality. Unfortunately, immortality has some unexpected side effects. The video was created with mannequins encased in multiple layers of artificial skin. Installation: OPENING COCCYX is a chemi-luminescent installation. A burst of bright light is emitted as a result of a chemical reaction which occurs as a drop of phosphoric solution falls into a pool of sodium hypochlorite (bleach). http://www.portablepalace.com/coccyx.html About the artists: taylor deupree, sound and visual artist, who initiated the "microscopic sound" genre in computer music. [ www.12k.com ] evelina domnitch and dmitry gelfand create interdisciplinary art works which integrate chemi-physical experimentation with optics and computer science. The artists' central interest is the propagation of information by means of wave phenomena: electro-magnetic (light, radiation etc) and isomorphic (sound) wave forms. [ http://www.portablepalace.com ] steve roden's works are a combination of conceptual strategies and intuitive movements. found structures and systems are lifted from their original intentions and used as the basis for improvisation and abstraction. the wire magazine recently referred to roden's cd 'the radio' as "a particularly modest form of genius", and included it in it's best of 2000 experimental cd's. [ www.inbetweennoise.com ] disposable is a side project of Autism. [ http://www.autizm.com ] Its concept - Music for one time listening - is based on the idea, that music is disposable and elementary information. yuri makoveychuk works in a self-established field called mannequin animation, employing dolls with multiple layers of artificial skin. ------------------------------ Date: Thu, 3 Jan 2002 18:06:35 +0200 From: Andreas Broeckmann <abroeck@transmediale.de> Subject: transmediale.02 newsletter: exhibition (please scroll down for English version) --------------------------------------------------------------------------- + + + t r a n s m e d i a l e + + + n e w s l e t t e r 03 + + + 03.01.02 + + + t r a n s m e d i a l e . 0 2 + + + international media art festival + + + 5.-10. Februar 2002 --------------------------------------------------------------------------- 1. Die Ausstellung 2. Bilder im Kopf 3. Der Zuschauer als Regisseur 4. Das Netz auf den Kopf gestellt 5. Der menschliche Computer 6. Und noch... --------------------------------------------------------------------------- 1. Die Ausstellung Die transmediale.02 realisiert die erste umfangreiche Ausstellung zu aktuellen Positionen der internationalen Medienkunst in Berlin. Die Ausstellung praesentiert interaktive Installationen, die die Besucher zum Mitmachen anregen. Netzwerk-, Video- und Klang-Installationen setzen neue aesthetische Konzepte mithilfe digitaler Technologien um. Die Ausstellung wird vom 5. bis 24. Februar 2002 im Haus der Kulturen der Welt zu sehen sein. (John-Foster-Dulles-Allee, 10557 Berlin-Tiergarten) Eroeffnung 5. Februar, 19 h Oeffnungszeiten 6.-10. Februar, 10-20 h 11.-24. Februar, 11-18 h Eintrittspreise 5 Euro, 3 Euro (ermaessigt) --------------------------------------------------------------------------- 2. Bilder im Kopf Fuer Philipp Lachenmann sind die bedeutsamsten Bilder diejenigen, die im kollektiven Unterbewusstsein beheimatet sind, Momentaufnahmen mit grossem emotionalem Potential, wie das Bild von der nach Mogadischu entfuehrten Lufthansa-Maschine 1977. Lachenmann irritiert die Sehgewohnheiten durch digitale Bearbeitung des Bildes und die unendliche Ausdehnung eines Momentes. Obwohl seine Videoinstallation "Space_Surrogates I (Dubai)" lange vor dem 11. September 2001 entstand, scheint sie doch an die Bilderserie des Terroranschlages auf das World Trade Center anzuknuepfen. Die Videoinstallation "Say Hello to Peace and Tranquility" von Dagmar Keller und Martin Wittwer ist ein ruhiger Fluss menschenleerer Bilder, unterlegt mit synthetisch erzeugtem, elektronischem Sound. Ein Bilderfluss, der zur Betrachtung einlaedt. Die Kamera faehrt im gleichbleibenden Tempo durch ein suburbanes Wohnviertel. Die endlos anmutende Reihe von immergruenen Hecken, Springbrunnen und weiss getuenchten Fassaden wird durch keinerlei menschliches oder tierisches Leben gestoert. Eine aus Stein und Holz gebaute Heimat, die als Schutzwall gegen andere Lebenskonzepte funktioniert. --------------------------------------------------------------------------- 3. Der Zuschauer als Regisseur Der interaktive Film, also der Einbezug des Publikums in eine Filmhandlung, ist ein Traum, der von der Filmindustrie nicht ausgetraeumt ist, aber bisher zu keinem kommerziell tauglichen Format entwickelt werden konnte. Luc Courchesne hat sich mit seinem interaktiven Videopanorama "The Visitor - Living by Number" diesem Konzept von der Seite des Videokuenstlers genaehert. Die Navigation erfolgt ueber die Stimmen der Besucher, die sich durch das Aussprechen von Zahlen durch die Geschichte bewegen. Das Ausgangsmaterial fuer Masaki Fujihatas "Field-Work" sind digitale Videobilder, die in einer staedtischen Umgebung in Tokio mit exakten GPS-Daten aufgezeichnet wurden. Daraus ergibt sich ein topographisches und zeitliches Koordinatensystem. Fujihata uebersetzt dieses Koordinatensystem in einen virtuellen 3-D-Raum, in dem sich die Videobilder entlang der dreidimensional dargestellten GPS-Spuren bewegen. Der Betrachter ist durch das Interface in der Lage, den Videobildern und ihren Spuren zu folgen und durch den dreidimensionalen Raum zu navigieren. --------------------------------------------------------------------------- 4. Das Netz auf den Kopf gestellt "Crank the Web" verbindet altmodische Formen der Automatisierung mit der heutigen, digitalen Telekommunikationstechnologie und macht verborgene oder ueblicherweise nicht wahrgenommene Rechneraktionen transparent. Das physische Web-Interface von Jonah Brucker-Cohen ist ein Browser, der es dem Besucher ermoeglicht durch Drehen einer Kurbel die Ladegeschwindigkeit der Texte und Bilder einer Website zu bestimmen. Péter Frucht faengt das unendliche Geplapper und Getippe ein, das non-stop und rund um die Welt in Chatforen stattfindet. Er visualisiert es und konzentriert es zu einem Malstrom der Sprache. "iow ianalbipootv mmif with mftw ibn cotflgohaha isbt" heisst die interaktive, internet-basierte Installation, die die Texte mithilfe von Algorithmen ordnet und durch den Austausch von Buchstaben verfremdet. Eine weitere Verfremdung findet auf akustischer Ebene statt Durch die Interaktion des Besuchers wird der Live-Chat gemischt, in unterschiedlichen Sprachen miteinander verwoben und von einem Text-to-Speech-Programm vorgetragen. --------------------------------------------------------------------------- 5. Der menschliche Computer Die "juke_bots" sind zwei Knickarmroboter in der Rolle eines DJs. Sie greifen mit der ihnen eigenen Praezision aus den sie umgebenden Schallplatten jeweils eine und erzeugen im Spiel miteinander und durch Scratchen immer neue Soundkompositionen. Die Installation des robotlab (Matthias Gommel, Martina Haitz, Jan Zappe) gibt dem Besucher durch ein einfaches Interface die Moeglichkeit, die Choreographie der Roboter und ihr Soundsampling zu beeinflussen. Kann man den Zivilisationsgrad einer Gesellschaft daran ablesen, wie sie mit alten Computern umgeht? Hierzulande haeufen sich funktionstuechtige Rechner auf Müllhalden. Dass auch Rechner mit geringer Speicherkapazitaet noch eine gesellschaftliche Funktion erfuellen koennen, zeigt Alexei Shulgin mit seiner Computer-Installation "Busking 386 DX", der als Strassenmusikant Zuhoerer in seinen Bann zu ziehen versucht. Er traegt bekannte Songs wie "House of the Rising Sun" oder "California Dreaming" mit dem Charme eines Text-to-Speech-Programmes vor, bittet um ein wenig finanzielle Unterstuetzung und wartet auf die milde Gabe der Passanten. --------------------------------------------------------------------------- 6. Und noch... Jocelyn Roberts - L´Invention des animaux Seiko Mikami - Molecular Informatics Wolfgang Staehle - Empire Joan Leandre - retroyou r/c Kenneth Rinaldo - autopoiesis Stuart Rosenberg - public vote / public bet --------------------------------------------------------------------------- ENGLISH VERSION --------------------------------------------------------------------------- + + + t r a n s m e d i a l e . 0 2 + + + n e w s l e t t e r 03 + + + 03-01-02 + + + t r a n s m e d i a l e . 0 2 + + + international media art festival + + + Feb. 5-10th, 2002 --------------------------------------------------------------------------- 1. Exhibition 2. Images in the Mind 3. Spectators As Directors 4. Inverting the Internet 5. The Humanized Computer 6. More ... --------------------------------------------------------------------------- 1. Exhibition transmediale.02 will present Berlin's first extensive media art exhibition reflecting current developments in international media art. It shows interactive installations which encourage the visitor to participate. The exhibition will display internet-, video- and sound-installations, highlighting new aesthetic concepts using digital technologies. The show is staged in the exhibition hall of Haus der Kulturen der Welt (John-Foster-Dulles-Allee, 10557 Berlin-Tiergarten). Opening February 5, 19h. Open February 6-10, 10-20h February 11-24, 11-18h Admission 5 Euro, 3 Euro (reduced) --------------------------------------------------------------------------- 2. Images in the Mind Philipp Lachenmann says that those images are most significant which are established in the public subconscious. Snap-shots with highly emotional potential like the picture of a solitary German plane in the heat of a middle eastern airport that was hijacked in 1977. Lachenmann confounds visual habits through treating the image digitally and streching this moment endlessly. Even though his video installation "Space_Surrogates I (Dubai)" dates long before September 11, 2001, it seems to hint at the images of the terrorist strike against World Trade Center. In "Say Hello to Peace and Tranquility", a video installation by Dagmar Keller and Martin Wittwer, life seems to be a long quiet river of deserted suburbian images, highlighted with synthetical, electronic sound. A constant flow of images invites contemplation. The camera's eye sees endless sequences of straight hedges, garden fountains and white-washed fences with no perturbance of human or animal life. This homeland made of stone and wood serves as a protective barrier against all other concepts of life. --------------------------------------------------------------------------- 3. Spectators As Directors Interactive movies that implicate the spectator in a film plot are among the persisting dreams of the movie industry, but it still has not been realized in a commercially viable format. Luc Courchesne approaches this concept from a video artist's point of view with the interactive video panorama "The Visitor - Living by Number", which is "directed" by visitors who navigate the plot by calling out numbers. The basic material of Masaki Fujihata's "Field-Work" are digital video images that have been recorded in Tokyo's suburbia with exacte GPS-Data resulting in a topographic und temporal coordinate system. Fujihata transforms this system into a virtual 3-D space in which the video images move along the GPS-tracks. The spectator may follow these traces and navigate across the three-dimensional space. --------------------------------------------------------------------------- 4. Inverting the Internet "Crank the Web" combines old-fashioned forms of automation with up-to-date digital telecommunication technology, thus making hidden computer operations visible. Jonah Brucker-Cohen's physical web-interface is a browser powered by the visitors' physical strength. Through a crank handle the visitor determines the speed with which the browser loads photos and texts of a website. Péter Frucht captures the endless babbling and chattering that proceeds at all times in chatrooms all over the internet. Frucht concentrates and visualizes this flow of speech. "iow ianalbipootv mmif with mftw ibn cotflgohaha isbt" is an interactive, net-based installation that stylizes texts by exchanging its letters and rearranges them by means of algorithms. The sound is also manipulated Through the interaction of the visitors, the live-chat can be mixed, interweaving different languages and recited by a text-to-speech program. --------------------------------------------------------------------------- 5. The Humanized Computer The robot as a DJ with great precision, robotlab's (Matthias Gommel, Martina Haitz, Jan Zappe) two "juke_bots" grab vinyl disks surrounding them, one at a time. Interacting with each other and using different scratch modes, they create constantly changing sound compositions. A simple interface serves the visitor to navigate the robots' choreography and sound sampling. Can the degree of civilization be measured by the way a society treats its worn-out computers? While old but well-operating computers are often carelessly dumped, Alexei Shulgin shows that even computers with small memory can still play an important role. Shulgin's computer-installation "Busking 386 DX" is a street musician who tries to fascinate passers-by. It interprets tunes like "House of the Rising Sun" or "California Dreaming" with its heart-rendering text-to-speech voice and asks passers-by for a pittance. --------------------------------------------------------------------------- 6. More ... Jocelyn Roberts - L´Invention des animaux Seiko Mikami - Molecular Informatics Wolfgang Staehle - Empire Joan Leandre - retroyou r/c Kenneth Rinaldo - autopoiesis Stuart Rosenberg - public vote / public bet --------------------------------------------------------------------------- transmediale.02 +++ newsletter 03 +++ annette schaefer +++ press office +++ presse@transmediale.de +++ transmediale.02 [ go public! ] 5 - 10 february 2002 international media art festival berlin klosterstr. 68-70 10179 berlin germany fon +49 30 2472 1907 fax +49 30 2472 1909 http://www.transmediale.de ........................................................................... ................................. Member of the European Coordination of Film Festivals E.E.I.G. ........................................................................... .................................. ------------------------------ Date: Mon, 17 Dec 2001 16:12:35 +0100 From: "transmediale" <info@transmediale.de> Subject: transmediale newsletter 02: media lounge (please scroll down for english version) + + + t r a n s m e d i a l e + + + n e w s l e t t e r 02 + + + 17.12.01 + + + t r a n s m e d i a l e . 0 2 + + + international media art festival + + + 5.-10. Februar 2002 1. transmediale.02 - Die Media Lounge 2. Lebenszeit im Ausverkauf 3. Die virtuelle Umwelt gestalten 4. Ausserdem ... - --------------------------------------------------------------------------- 1. transmediale.02 - Media Lounge Eine Auswahl von internationalen kuenstlerischen Arbeiten praesentiert die transmediale.02 in der Media Lounge im Foyer des Haus der Kulturen der Welt. Der Raum ist als Lounge gestaltet, in der sich nicht nur bequem Projekt um Projekt anschauen laesst, sondern die auch als Treffpunkt dient. Ambient Video in Grossprojektion und Ambient Musik schaffen eine anregende Umgebung, die bis in den spaeten Abend zum Verweilen einlaedt. Die dort gezeigten Projekte umfassen Software-Kunst, Web-Movies, nicht-lineare Bildgeschichten, interaktive Soundmaschinen und Webprojekte, die das Thema des Festivals 'go public!' beleuchten. Das gesamte Videoprogramm des Festivals steht 'on demand' zur Verfügung. Auch alle Arbeiten aus der Image-Kategorie des Wettbewerbs sind an Videoterminals zugaenglich. Eroeffnung: 5. Februar 19.00 Uhr Oeffnungszeiten: 6.-10. Februar 10.00 - 24.00 Uhr Der Eintritt ist frei - --------------------------------------------------------------------------- 2. Lebenszeit im Ausverkauf Der "Shop Mandiberg" ist eine E-Commerce Seite im Netz, auf der Michael Mandiberg (USA) seinen gesamten Besitz verkauft: von der Unterwaesche ueber die Kreditkarte bis zu einem Stueck Lebenszeit des Kuenstlers. Noch aggressiver entbloesst Tatjana Doroshenko (AUS) die Spielarten des Internetkommerzes. "Shot", eine filmische Erzaehlung, die einer Website aehnelt, zeigt eine heroinsuechtige Prostituierte, die fuer ihre taegliche Dosis die Nacht vor der Kamera verbringt. Die Kulturgeschichte des Alkoholkonsums ist Thema des nichtlinearen Dokumentarfilms "Korsakow Syndrom" von Florian Thalhofer (D): 150 kurze Einzelfilme, die wie beim TV-Zapping immer wieder neu in Beziehung gesetzt werden koennen. Der Weg ist auch das Ziel bei "leben.gebrauchsanweisung" von Schelberg/Gathmann/Coers (D): Der User bewegt sich durch Raum und Zeit in einem Puzzle, bestehend aus 99 Zimmern eines Pariser Mietshauses und seinen Bewohnern im Verlauf von 100 Jahren. - --------------------------------------------------------------------------- 3. Die virtuelle Umwelt gestalten Aus dem grossen Fundus internationaler Flaggen laesst sich auf Mark Napiers (USA) Website "net.flag" ein Fantasieprodukt entwerfen, das nationalstaatliche Ideen ad absurdum fuehrt. "Vectorama.org" von Lehni/Lehni/Koch (CH) ist eine grafische Spielwiese, auf der im "visuellen Chat" bis zu zehn User gleichzeitig ein Bild gestalten koennen. Als "Roter Tropfen", der sich permanent verformt und durch Mausklick wieder in seinen urspruenglichen Zustand gebracht werden kann, verfuehrt Simon Schliessls (CH) minimalistische Arbeit zur Meditation vor dem Bildschirm. Janoschek/Schloemer (D) dekonstruieren ein Stück der Koelner Klangelektroniker Mouse on Mars: "Actionist Response" ist ein flashanimierter Soundgenerator, mit dem der User aus dem MoM-Stück eine eigene Komposition basteln kann. - --------------------------------------------------------------------------- 4. Ausserdem ... ... Projekte von: LAN | Hidekazu Minami | desperate optimists | Peter M. Traub | JODI | Bruno Steiner | Swiss & Giordano | Jason Freeman | Thomas Feuerstein | Glaser & Hutchinson e.a. | Mia Makela | Baily & Corby | Dane | Alex McLean | Johannes Gees | Daniel Young | David S. Touretzky | Amy Alexander | Alex Galloway | Fran Ilich | Joshua Davis - --------------------------------------------------------------------------- + + + t r a n s m e d i a l e . 0 2 + + + n e w s l e t t e r 02 + + + 17-12-01 + + + t r a n s m e d i a l e . 0 2 + + + international media art festival + + + Feb. 5-10th, 2002 1. transmediale.02 - Media Lounge 2. Lifetime For Sale 3. Design Your Environment 4. Other Artists - --------------------------------------------------------------------------- 1. transmediale.02 - Media Lounge The Media Lounge of transmediale.02 presents a choice of international art works in the lobby of Haus der Kulturen der Welt. Designed as a lounge the location serves as a meeting point where every project can be looked at convienently. Largely projected ambient video and ambient music create an appealing environment inviting it's guests to stay until midnight. The exhibited projects include software art, web movies, non-linear images, interactive sound-machines und web projects illustrating the festival's motto 'go public!'. The festival's video works are available on demand. Also every shortlisted piece for the transmediale award in the category "Image" is accessible on video terminals. Opening February 5th 19.00 h, open daily (February 6-10th) 10.00 - 24.00 h, admission free. - --------------------------------------------------------------------------- 2. Lifetime For Sale "Shop Mandiberg" is an ecommerce-website selling Michael Mandiberg's (US) entire personal property: the artist's underwear, his credit card, even part of his lifetime. Even more aggressively, Tatjana Doroshenko's (AU) "Shot" reveals the underside of internet commerce. The cinematic narration of a drug-addict prostitute trading her daily dose for a night in front of the camera's eye uses website-like images. "Korsakow Syndrom" by Florian Thalhofer (DE) focusses on the cultural history of alcoholism. The non-linear documentary consists of 150 short takes that can be correlated in multiple, non-linear ways. Meet your challenge in finding a path through time and space with "leben.gebrauchsanweisung" by Schelberg/Gathmann/Coers (DE) which consists of 99 rooms in a virtual tenement in Paris within a lapse of 100 years. - --------------------------------------------------------------------------- 3. Design Your Environment Mark Napier's (US) website "net.flag" uses the large pool of international flag designs as a base for the creation of your own fantasy ensign exposing nationalism as outdated. "Vectorama.org" by Lehni/Lehni/Koch (CH) is a graphical playground suppling up to ten users simultaneously with designing tools for a visual chat. A red drop, "Roter Tropfen", is deforming itself permanently but can be transformed into it's primary condition by mouse click. Simon Schliessls (CH) minimalistic work seduces the user to meditate in front of the screen. Janoschek/Schloemer (DE) present "Actionist Response": a flash animated sound generator serves as a tool for deconstructing an electronic composition by Mouse on Mars. - --------------------------------------------------------------------------- 4. Other Artists LAN | Hidekazu Minami | desperate optimists | Peter M. Traub | JODI | Bruno Steiner | Swiss & Giordano | Jason Freeman | Thomas Feuerstein | Glaser & Hutchinson e.a. | Mia Makela | Baily & Corby | Dane | Alex McLean | Johannes Gees | Daniel Young | David S. Touretzky | Amy Alexander | Alex Galloway | Fran Ilich | Joshua Davis - --------------------------------------------------------------------------- transmediale.02 +++ newsletter 02 +++ annette schaefer +++ press office +++ presse@transmediale.de +++ transmediale.02 [ go public! ] 5 - 10 february 2002 international media art festival berlin klosterstr. 68-70 10179 berlin germany fon +49 30 2472 1907 fax +49 30 2472 1909 http://www.transmediale.de ........................................................................... ................................. Member of the European Coordination of Film Festivals E.E.I.G. ........................................................................... .................................. ------------------------------ Date: Mon, 17 Dec 2001 23:59:57 -0600 From: Blaz Erzetic <blaz@erzetich.com> Subject: Pixxelpoint Newsletter Pixxelpoint 2001 - International Computer Art Festival - -- Newsletter - Dec. 17, 2001 -- Dear Pixxelpoint subscribers This year's festival is over. There were over 150 works by 109 authors from 30 countries around the world exhibited. Thanks to media, organizations and sponsors, the festival reached again a big success. Many TV stations, radios and newspapers were talking about us and that's what we wanted - giving artists the opportunity to be seen and show to people this new genre in art. To see the works that have been exhibited, go to http://www.pixxelpoint.org/gallery.html On the same page, there are results from the jury and public. Thanks again to all the participants and the ones that helped us in this project. Hear you again next year in March/April when the preparations for Pixxelpoint 2002 will begin. Should you have any question, comment or suggestion, please send us an e-mail to info@pixxelpoint.org Best regards, Pixxelpoint staff http://www.pixxelpoint.org PS If you don't want to receive further informations about Pixxelpoint, please kindly reply to this email with "Remove" in subject line. - ----------------------------------------------------------------------------------------- Pixxelpoint 2001 - Mednarodni festival racunalniške umetnosti - -- Novice - 17.12.2001 -- Spoštovani prejemniki Pixxelpointovih novic! Letošnji festival je mimo. Razstavljali smo preko 150 del 109-ih avtorjev iz 30 držav širom sveta. Zahvaljujoc medijem, organizacijam in sponzorjem, je festival zopet doživel velik uspeh. TV postaje, radiji ter casopisi so redno obvešcali o nas, in to je tisto, kar smo hoteli - predstaviti avtorje javnosti ter ljudem prikazati novo vejo umetnosti. Razstavljena dela si lahko ogledate na http://www.pixxelpoint.org/gallery.html Na isti strani so objavljeni tudi rezultati publike in žirije. Še enkrat hvala sodelujocim in tistim, ki so pomagali pri projektu. Slišimo se ponovno marca/aprila naslednje leto, ko se bodo pricele priprave na Pixxelpoint 2002. Za komentarje, vprašanja in predloge lahko pišete na info@pixxelpoint.org Lep pozdrav, Pixxelpoint team http://www.pixxelpoint.org PS Ce ne želite vec prejemati novic o Pixxelpoint-u, prosimo, odpišite na prejeti email z "odstrani" v naslovni vrstici. ------------------------------ Date: Fri, 28 Dec 2001 18:04:12 +0000 From: atty <atty@no-such.com> Subject: finally After some delay from normal schedule ... nominations are open for net-art01, the fourth annual edition of the open and democratic arena for ´net-art´ projects do visit http://club.net-art.ws (as you will notice the domain has changed to www.net-art.ws or www.net-art01.org from http://www.net-art.org which was kidnapped for ransom by russian porn e-mafia type) net-art01 is kindly AND non-virtually hosted by the squatted pub and venue BRADYS of Brixton, London (conjunction of songs ´Living on the Frontline´ and ´Electric Avenue´ + conjunction of many rail and road networks + many other network conjunctions past, present and future) AND virtually hosted online by warp-interactive and Monbro of London entries to net-art01 will be publicly projected on to various suitable surfaces in the centre of Brixton from BRADYS from 4.30pm to 6.30pm every evening at the end of net-art01 voting (approximately end of January ´02) for the first time we will be holding an award ceremony consisting of a banquet in BRADYS with food prepared by the famous ´ROB the chef´, assorted entertainments, with guests of honour Florean and Alexandria from hi-res.net and Mike and Emerald from www.urban75.com. More details for those who might like to attend later ... yours sincerely Andrew Forbes ------------------------------ Date: Wed, 02 Jan 2002 10:46:59 +0100 From: Maria Anna Tappeiner <maria.tappeiner@netcologne.de> Subject: Isabell Spengler: 4.1.2002 + Brian =?iso-8859-1?Q?O=92Connell=2FLisa?= SCHNITTRAUM An der Linde 27 + D-50668 Köln + Info ph. +49 (0)175 -167 34 77 www.schnittraum.de + info@schnittraum.de ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TONIGHT Isabell Spengler Fictionalizing Life - Living Fiction Freitag, 4.1.2002, 20 Uhr | January 4, 2002, 8 pm +++++ Brian OíConnell / Lisa Oppenheim Montag, 7.1.2002, 20 Uhr | January 7, 2002, 8 pm Neben dem Ausstellungsprogramm findet in diesem Jahr im Schnittraum die neue Projektreihe TONIGHT statt. Je ein oder zwei KünstlerInnen werden zu einem Präsentationsabend eingeladen, ihre Arbeiten vorzustellen. Werkprozeße und künstlerische Überlegungen sollen dabei im Mittelpunkt stehen. Es geht uns um den Austausch mit KünstlerInnen aus dem In- und Ausland und die Auseinandersetzung mit aktuellen künstlerischen Positionen. Außerdem werden Veranstaltungen des internationalen Künstlernetzwerkes ìnomads and residentsì im Schnittraum und an anderen Orten in Köln stattfinden. Einladungen hierfür erfolgen nur per email, Infos bei Bettina Pousttchi: BPousttchi@aol.com Besides the exibition-programm a new series of lectures called TONIGHT will now start in the Schnittraum. Either one or two artists will be invited to present their work. The aim is to extend the discussion about current international positions in contemporary art. Additional to this programm the discussion forum of the international artist network ìnomads and residentsì takes place in different locations in Cologne. For this forum invitations will be only send by email. Information via Bettina Pousttchi: BPousttchi@aol.com +++++ Isabell Spengler: Fictionalizing Life - Living Fiction Freitag, 4.1.2002, 20 Uhr | January 4, 2002, 8 pm Vorführung: "Psychic Tequila Tarot" (24 Minuten, 1998) und "Negative Gravity" (28 Minuten, 2001) Diavortrag: ìBlank Screen Characters - pop icons, living fictional identities and their authentic containersî Anhand der autobiographischen Geschichte zur Entwicklung der Leila-Figur (Hauptfigur in "Psychic Tequila Tarot", Film + Performance) nimmt der Vortrag Bezug auf eine amerikanische Identitäts- und Glaubenssuche der kalifornischen Fitnesskultur und Esotherikwelle der 90er Jahre. Als erklärter Blank Screen Character, der nur aus den auf sie projizierten Idealvorstellungen und Wünschen ihrer Kunden heraus existiert, führt Leila das Konzept der Anpassung ad absurdum: Sie verkauft ein Placebo, die Spiegelung des Kunden selbst. Doch dieser, durch die positive Spiegelung geschmeichelt, ist gerne bereit, sich selbst zu animieren. Authentizität oder die Bewahrheitung einer Prophezeihung spielen keine Rolle mehr in einem sich selbst reproduzierenden Disney-Land, in dem sich die Semiotik aufgelöst hat und die Qualität eines Rituals durch die erzeugte Adrenalinausschüttung bemessen wird. Weil wahr ist, was man sehen kann, wird das Unsichtbare sichtbar gemacht mit Hilfe technologischer Sehprothesen (Aura-Fotografie u.ä.) und das Sichtbare geglaubt. Die Inszenierung (Performance) wird zur Wirklichkeit, die Dokumentation (Film) zum Manifest. ++++++ Brian OíConnell | Lisa Oppenheim Montag, 7.1.2002, 20 Uhr | January 7, 2002, 8 pm Lisa Oppenheim will be presenting her recent photographic projects, Killed Negatives, New York and Panorama, New York. Both projects explore the historic and psychic space of New York City using archival images from the United States Library of Congress and contemporary images. She will also present video documentation of a mixed media and video installation, Oasis, which was installed this summer as part of her MFA thesis exhibition. This project explores representation as produced through the act of and decisions around filming. Lisa Oppenheim was born in New York City in 1975. She received her Bachelorís degree from the department of Modern Culture and Media from Brown University in Providence, Rhode Island in 1997. In the summer of 2001 she completed the MFA program in Film and Video at Bard College in Annendale-on-Hudson New York. She teaches at Pratt Institute in Brooklyn and the New School for Social Research in Manhattan. She lives and works in New York City. Brian OíConnell will present slides and video of recent and past projects that explore relationships between various forms of visual, literary and linguistic representation through installation, video, sculpture and model making. Included will be recent works: Magic Mountain based on a "translationî from Thomas Mann, Things to Come based on the 1936, H.G. Wells Film, and Carousel a video and installation in progress. Brian OíConnell was born in Luvaine, Belgium in 1972. His family moved to the United States in 1976. After completing a Bachelorís degree in German Studies from Columbia University in 1995, he received a Fulbright Scholarship to the Institute for Media Studies at the University of Siegen, Germany. In 1996, Brian returned to New York where he began pursuing an independent art practice while working for galleries and artists. He currently lives in Los Angeles, CA., where he expects to complete the MFA program at CalArts this spring. Mit freundlicher Unterstützung | Supported by: NPC, Düsseldorf Kulturamt der Stadt Köln ------------------------------ Date: Tue, 1 Jan 2002 13:56:44 -0500 From: "Ivo Skoric" <ivo@reporters.net> Subject: Mark the date - January 16: Reading at Raccoon Space <bold>"BALKANIZED AT SUNRISE"</bold> A wild and wacky romp through war-torn Balkans Written & Performed by Joe Tripician The first public reading will premiere on January 16, 2001 at 7:00 PM at Raccoon Space 43-32 22nd Street Suite (buzzer) 301 Long Island City, NY between 43rd and 44th Avenue E, G & V subway to 23rd Street, Ely Avenue ENTRANCE FREE! [tax-deductible donations to Raccoon will be graciously accepted] <bold>About the event:</bold> Based on a true story, "Balkanized at Sunrise" follows the 1997 misadventures of Joe Tripician, an American EMMY-award winning producer and science-fiction writer hired by Croatian government to pen the biography of Franjo Tudjman, Croatia's then President. See Joe navigate between toadying government aides, lying politicians, harassed dissident journalists, and Croatian and Bosnian women looking for a quick visa in this fascinating political, moral, and sexual expos=E9. <bold>About Raccoon:</bold> Raccoon is a non-profit community space for post-Yugoslavs formed in 2001 to solidify and expand conflict resolution and reconciliation efforts within the exiled Balkan communities. Raccoon provides workshops, support groups, counseling and cultural activities. balkansnet.org/prostor.html <bold>About Joe:</bold> Joe Tripician is the president of digital media company iStream TV. www.istreamtv.com He is also the author of "The Official Alien Abductee's Handbook" (Andrews and McMeel $7.95) - a book about UFOs with a sense of humor. It's the perfect antidote to "Making Contact." Any book with a parody song called "Abductee in the U.S.A.," to the tune of the Sex Pistols' classic "Anarchy in the U.K." scores big points. http://www.abqjournal.com/roswell/4ros6-29.htm ------------------------------ # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net