Adrian Miles on Wed, 7 Apr 2004 16:36:35 +0200 (CEST) |
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<nettime> manifest(o) |
below is a manifesto written by myself and Jeremy Yuille for how we wish and intend to use university facilities in our teaching. it is a manifesto for ourselves, for our students, and the IT staff that we work with. comments, additions, amendments welcome. Adrian Miles and Jeremy Yuille. MANIFESTO FOR RESPONSIBLE CREATIVE COMPUTING v.0.3 [april 7 2004] *context* We teach students who work in the creative industries. In creative computing contexts the products and processes of these industries are soft artifacts. They may be ideas, interfaces, or media. All remain malleable , before, during and after completion. Their graduate computing context consists of small enterprises where IT skills are distributed amongst the work group. These skills are informal and self developed. There is no IT department and IT systems are self managed. It is common for graduates in these industries to be self employed. This manifesto defines how we use computers in teaching and learning for creative industries in these contexts. *manifesto* Creative computing is being creative with a computer/network, not being creative on a computer/network. Creative computing requires computer and network literacy. This literacy is analogous to, and as significant as print literacy. Computer literacy is not the same as knowing how to use professional software. Network literacy is not the same as knowing how to Google. Network literacy is the ability to engage with and represent yourself within the network. Computer literacy is synonymous with network literacy. This literacy is demonstrated in the responsible use of computers which understands that the network includes social, ideological, legal, political, ethical and ecological contexts. Computer literacy requires basic understanding of the principles of human-computer interaction. This literacy is demonstrated in the ability to transfer knowledge between computing environments. These literacies are learnt by doing. Breaking, gleaning and assembling is a theory of praxis for these literacies. Learning happens when things work, different learning occurs when things don’t work. These literacies are an essential requirement for responsible creative computing in pervasive digital networks. cheers Adrian Miles ................................................................. hypertext.rmit || hypertext.rmit.edu.au/adrian interactive networked video || hypertext.rmit.edu.au/vog research blog || hypertext.rmit.edu.au/vog/vlog/ # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net