www.nettime.org Nettime mailing list archives
| Matthew Fuller on Wed, 12 Dec 2007 17:27:27 +0100 (CET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
| <nettime> Jussi Parikka interview |
Jussi Parrika is author of the book 'Digital Contagions, a media
archaeology of computer viruses', published by Peter Lang earlier this
year. The book is a speculative meditation on the nature of viruses and
their part in contemporary technocultures. This interview was carried out
by email in November and December 2007
Matthew Fuller: How do you figure 'the body' or the biopolitical in your
discussion of viruses? Clearly it would be possible to simply fall into
the trap of equating computer viruses with biological ones, to mistake the
metaphor for the thing named. On the other hand it is possible to trace
the ways in which the term has been used to mark a cross-over between
categories that is about a kind of understanding of kinds of behaviours not
delimited by material instantiation, for instance a certain kind of dynamic
of proliferation,that makes the term meaningful. What are the stakes in
following this through?
Jussi Parrikka: Following a metaphorical line of thought from the
beginning would have been the easy way out, writing an analysis of the
metaphorics and representations of viruses in popular media. Indeed, that
was the way much of virus discourse was approached especially in the 1990s,
analysing the translations and linguistic passages between diseases of
bodies and diseases of networks. Naturally language has been an essential
part of the creation of the so-called viral discourse, but I am keen on
insisting at least on two things: 1) language and metaphorics should not be
seen as primarily or solely signifying systems but as part of wider
material assemblages and that 2) the biopolitics of computer systems is
about many other things besides language as well (two related issues of
course.)
So firstly, following Deleuze and Guattari, language works as order-words,
which is quite evident in the case of software. Whereas it would be
interesting to approach software itself as an order-word (where the
execution is a defining part of the event of computer systems), the
linguistic acts that frame, stabilised and valorise software could be
understood as such acts of power and knowledge that try to give a
consistency to the contested questions of "what is proper software?", "what
is illegal software?", "what kind of software and network events are
allowed, by whom?" Here, as you note, it is also a question of cross-overs
between categories, very tactical cross-overs indeed, of translating and
smuggling elements from another, foreign realm to for example technological
networks. Here "virality" can perhaps be used as a term that flags towards
this virulence of trespassing categories, something I wanted to integrate
intimately as part of the methodology of Digital Contagions.
What is troubling with the metaphoric accounts of cultural reality, for
example technology, is that they reintroduce a dualist ontology of things
in themselves (which should be left untouched by the cultural analyst) and
the representations, the linguistic representations we have of them which
is supposed to be the terrain of cultural studies. Naturally, this
introduces the age old hylomorphic scheme of matter as passive, waiting for
a cultural studies scholar to breath life into it. So in other words, I
would characterize Digital Contagions not being interested in language per
se, but in how it cuts through, intervenes, frames and engages in the messy
assemblages not made purely of material "things", or "processes", but
neither purely of symbolic actions, significations, valorizations.
Hence, the question of biopolitics of network bodies, the biopolitics of
viruses and other software. I try to think this through via the Deleuzian
framework of allowing bodies to be of various kinds and scales: from bodies
of humans, to bodies of software, networks, etc. Michel Foucault and people
drawing from his work, like Jonathan Crary and Giorgio Agamben, have of
course paved the way towards understanding the crucial mission of modern
politics being not that of human being and their linguistic acts (their
social life as rational, communicating beings) but as having to do with the
"bare life", the life beyond or in a way "before" human beings as
metaphor-using communicators. The birth of modern media culture is one of
tapping into the intensive animal reservoirs of the human being: for
Foucault this referred to the biological features of the human being (as a
species), for Crary, this referred to the new physiological experiments
tapping into this human being as a fleshy, animal body. Braidotti has
recently wanted to emphasize the animality of this layer by referring
instead of "bios" to the concept of "zoe".
What I wanted to do was to continue this line of thought to technological
systems, and biopolitics of software, where the question was not reducible
to what people say or think about software, networks, digital technologies,
but how the biopolitics of digital culture is not interested (only) in
controlling human minds, but the intensive life of software, for example -
taking the material assemblages as its object, in a way. Thus, this calls
for an ethology of software, of looking at the objects and processes as
affects capable of forging relations, making connections, interactions and
exchanges.
MF: In writing about the cultural aspects of software there is a real
imperative to technical accuracy. Firstly because if this is not achieved
it makes the possibility of dialogue with those in the area primarily
concerned with technical aspects quite difficult. Secondly, there is a
kind of rigour required which is likely to produce new ideas rather than
act as a blockage. How have you handled this in Digital Contagions, and
how do you see this question developing?
JP: This is a question or an agenda that I learned to appreciate through
German media theory, first via reading Friedrich Kittler, then Wolfgang
Ernst among others. It also relates to what I just wrote about trying to
think beyond the metaphorics of media culture and try to understand the
more accurate expressions, techniques and ways of articulation that a
medium might use beyond the human representations of it. So technical
accuracy is a question of ontology (an often banned word in cultural
studies) but as you suggest, it has the potential of acting as a vector
beyond the confines of disciplinary boundaries. Now I do not consider
myself expert concerning the technical characteristics of computer viruses,
but related to the biopolitics question I see that a meticulous interest in
this field is of crucial significance.
What recent years of approaches to networks, software and computer systems
have achieved is a growing understanding of the questions of immanence of
technology and power. Instead of bracketing the materiality of technology
in the cultural studies agenda of ideology, much of the research done has
succeeded in demonstrating how technologies in their very materiality
channel and refashion power relations. They are not only second order
phenomena of "social" struggles in the sense of "social" being something
removed from the material. An understanding of the technologies at hand is
a key prerequisite for an understanding of what kind of new modulations of
reality we are dealing with. But I would not perhaps too swiftly call this
as an aid in communication or dialogue, because it supposes that the
concepts, or the "understanding of technologies at hand", are transparently
stable objects. Instead, also this material level is very much contested
and what is crucial to me is not only an approach
that takes into account of what kind of technologies we are dealing and
tries to find the truth of e.g. software there but an approach which
discusses this in terms of materiality that is continuously processual, not
pinned down to a certain essence whether technological or social. Instead,
we are continuously dealing with processes that are translational, in the
process of being defined and across platforms. Not every computer scientist
or anti-virus researcher is happy with what I write about viruses, quite
the contrary, I've encountered arguments that I do not understand the
technical reality of what I am talking about and that taking into account
e.g. alternative voices in fiction is just leading my analyses astray.
Again, in such statements we find the desire to pindown the truth of
computer viruses to a certain technical knowledge, cut off from the
translations and processes this weird overdetermined object is articulated
in. So in addition to valorising technical accuracy, I would like to insist
more widely on the materiality of the phenomenon at hand, a materiality
that is irreducible to "agreed on" technical characteristics, a materiality
that takes into account the various levels of relations and definitions of
networks and software. Rigour is a good word, as it connotates a different
thing as "technical accuracy": it takes into account that one can be
attuned to the materiality of the networks at hand, but without taking such
a stance that "first you have to sort your facts out, then you can make
your interpretations of those facts." If we could do that, we would already
have a fixed framework for those interpretations.
MF: Your period of study of computer viruses ends in 1995. Could you say
something about why you choose this period as being significant, and what
were the aspects of viruses you'd like to have covered in the subsequent
period?
JP: Yes, the period my study covers is approximately from the early
computer era after the World War II onto approximately the emergence of the
"popular Internet." In a way this is of course stupid to stop there when
the Internet was becoming an everyday reality instead of just a discursive
promise of a networked future that was proposed in various platforms from
professional computer journals to popular culture. But it is also because
of this seeming paradox that the earlier period is interesting. For example
the security discourse around viruses emerged at the end of the 1980s, and
much of the techniques, tactics, and framings we use to make sense and
control malware were not so evident at first. Focusing on the earlier
period gives one access to the actual genealogical emergence of the
phenomena and a truly historical take on the forces that gave consistency
to the viral and other forms of malware. Here, one sees the recurring
tropes emerging, like the curious insistence in computer security discourse
to move from technical issues to social ones. So continuously, from 1960s
on, you have the idea of "it's the human being that is the problem, not the
computer or the program" being articulated, similarly as the idea that
"there is no good virus", since the 1980s. Or then the continuous doom
laden adverts and discourses warning of "data loss" at least since the
early 1980s before viruses; "data loss disasters" to databases and personal
computers due to various reasons from natural phenomena like the lightning
to malicious intended crime, all of which in a way "paved the way" for
viruses to fit into the already stated fear of data loss as a key danger of
digital society.
Also, in terms of programs, much of the interesting stuff was done already
in the 1950s and 1960s like the Darwin program or early rabbit batch jobs
in mainframes. One of those, from 1966, included a RUNCOM command script
repeating itself continuously which would then constipate the system (as
David Ferbrache suggests in his 'A Pathology of Computer Viruses' book).
Or how Kevin Driscoll attributed the emergence of viruses not to a specific
program but to a short piece instruction, MOVE (Program Counter) -->
Program Counter + 1, where the "virus" is less a program entity than an
instruction that is continously on the move to the next memory location.
Besides being curious examples of an "archaeology of the computer virus",
such processes should be taken as compelling issues that force us to think
the digital culture in a historically tuned field.
This choice to focus on the pre-1995 period is in accordance with my belief
that historical and temporal perspectives can bring forth novel rewirings
and short-circuitings for present discussions and practices. Hence, Digital
Contagions analyzes the media archaeology of this specific computer
accident as a symptom of a more abstract cultural diagram. The digital
virus is not solely an internal computer problem but a trace of cultural
trends connected to consumer capitalism, digitality and networking as the
central cultural platforms of late twentieth century as well as the media
ecology and the so-called biological diagram of the computer where the
biological sciences are actively interfaced with computer science often
with a special emphasis on bottom-up emergence. Again, we are moving much
beyond the more narrow take on recent years of "actual" viruses, and
focusing on the archaeological transcrossings of the phenomena. Despite the
often-stated idea of cultural studies, in its broad sense, being an
approach that takes historical perspectives at its core, most of this is
done in a very vague fashion, neglecting e.g. historical examples or
reducing them to curiosities. Another way to consider historical
perspectives is to contrast them with the affirmative perspective of
becomings, which repeats a certain Deleuzian dualism: history as the regime
of the State Archive and becomings as ahistorical creations. Instead of
repeating this dualism, I wanted to approach the possibility of media
archaeology as a nomadic cultural analysis, where "history" is not a marker
of "already beens" but a potential, a potentiality that can be rewired into
new assemblages of the future. Historically tuned cultural analysis cannot
be reduced to a status of repeating the sources, but can be seen as one of
summoning events as Foucault coined it.
Of course, this does not mean that focusing on recent years would not
provided fresh perspectives. But there are people working already on this,
like Tony Sampson from University of East London, finishing a book on
cultural theory and viruses. I myself would have definitely refined my
take in relation to e.g. botnets, wrote a few more words on net art viruses
(which I am doing for the forthcoming Spam Book) and also more carefully
would have covered the phenomena of terrorism.
MF: With viruses aimed at mobile phones running Symbian such as Cabir and
Cardtrp, the latter which also crosses between Windows machines, the
platforms for viruses are becoming more diverse. But with events such as
the attacks on Estonian networks and the apparent existence of very large
scale botnets, the broader category of 'malware' is itself becoming more
infrastructural, more built into the internet. How does the figure of the
virus work in this wider context?
JP: For sure, the notion of the "virus" or "viral" is in danger of becoming
a floating signifier, a notion used for anything related to malware or in
contrast, anything "cool" and "rebellious". This relates to the earlier
question concerning technical specificity which can be seen as one way of
getting oneself out of the swamp of metaphoricity and vagueness and looking
into how on the material level certain types of software function. My point
was in general that malware has from early on been infrastructural to the
Internet and network societies, this has been evident from early computer
security texts since the 1960s on. The shift from protecting computers from
human beings to protecting them from malicious software started around
1970s, and the notion of the incidental nature of the viral with networks
feeds nicely into this as well. This is why I used the notion of the
"universal viral machine" from Fred Cohen, the computer virus research
pioneer: to underline that in the age of networked computers, viruses in
Turing machines can be thought of as potentially semi-autonomous processes,
a '"Universal Viral Machine" which can evolve any "computable number".'
Cohen describes in his early work from 1980s (his PhD thesis came out in
1986) a weird world of computer processes without human interventions,
there is not much mention of "intentions" or "social constructions" of
computers, but anonymous processes, turing machines, evolutionary sets and
also e.g. "Universal Protection Machines" that are aimed to combat the
Viral Machines by maintaining subject object matrixes, sequences to be
interpreted, the rights of subjects to objects, scheduling of processes
etc.
But we should not be blinded to think that because of the underlying Turing
sequences, the processes are not system specific and material. Botnets are
not the same as early 1990s viruses, nor is the 1988 Morris worm the same
thing as current network worms that can spread across the globe in a matter
of hours. Several of the early viruses got "extinct" because of
technological obsolescence, their ways of proliferation via e.g. floppy
disks becoming obsolescent. Much of the talk surrounding the new viruses
suggests at least implicitly that viruses and their programmers are
continuously finding new platforms and almost universal ways of propagation
like via the Bluetooth in mobile phones. However, even though not being an
expert on this issue, I understand that for example the Cabir worm relies
much on the "kindness of the user" than on a system vulnerability, as e.g.
the recipient has to accept to receive the particular piece of data package
before the worm spreads. With Cardtrap, despite its malicious payload, it
does not seem to work even with all Windows machines where the phone memory
card might actually be carrying the Trojan but the autorun file did not at
least according to F-Secure information work on Windows XP SP2 and Windows
2000. Again, much more than demonstrating the universality of the viral in
the sense of cross platform spreading (which in a way is true as well) this
also refers to the metastability of programs and their environments and how
easily "things just don't work" so to speak. This is the reason why Mark
Ludwig flagged in the 1990s already that true evolution in software
environments - at least the everyday environments like with Windows - is
quite a far-fetched dream (or a fear) as the operating systems and software
are just too unstable to allow for a random mutation that would work.
As for botnets, it's the zombie side to them that is interesting. Eugene
Thacker has been digging into the zombie world of contemporary biopolitics,
looking at contagion and transmission through this figure of the undead,
the life on the border of zoe and bios. Again, I would use the idea of the
botnet to illustrate how power operates (also) on the level of ahuman
technical, before or between the human social bind. Capturing computers in
a zombie network is not reducible to a work of ideology, or as in the case
of attacks against the sites of Estonian government and other public bodies
to a work of international politics (even if it also was touched as the
diplomatic relations between Russia and Estonia were involved), but a
whole another layer of politics, working at the level of infections,
software and networks. A lot of the analysis surrounding the attacks was
seeing this from the viewpoint of international relations of two
governmental bodies, but more interesting are the sub-governmental forces
in action and also the sub-social forces that were harnessed as part of the
international politics.
MF: One of the things that is interesting about viruses and other related
kinds of software is their approach to computers and networks as a set of
experimental zones. Towards the end of your book you mention Stefan
Helmreich's call for a 'playful science', showing how Artificial Life can
correspond to this. At the same time, Viruses seem to have a slightly
different form of playfulness to them. If we can adopt the language of
probability for a moment, we could say that because Alife, generally (aside
from interesting working done in evolutionary hardware, or in aspects of
CrystalPunk work) tends to remain within well-defined boundaries, that of
the model for instance. Whilst it has the capacity of offering a
'theoretical' playfulness, its is limited to a particular scale of
activity. Viruses on the other hand offer a fully 'experimental' that is,
more multi-dimensional, unpredictable way of inhabiting and shaping the
networks. It sets in play are sets of conjunctions that are not simply
within the domain of the software per se. The focus on malware tends
rather to limit this. Your book calls for a more playful approach, where
do you see the most useful historical resources for such playfulness?
Which unexplored viral domains are most potentially interesting?
JP: In a more straightforward vein, one could see my book as Foucauldian
mapping of how the notion and powers of viral sets became territorialized
and captured under the notion of malware, which acted not only as a
repressive mechanism but produced a huge amount of books, advice, security
instructions, manoeuvres, software etc. But to track this playfulness works
a bit further on the issue. This actually relates to the question earlier
you asked about why I stopped my analysis in 1995. It is just because the
much more surprising stuff is found earlier, trying to follow the related
strands of viral programming and the birth of network paradigms in computer
labs. I was fascinated to hear from the early pioneers
Like Doug McIllroy, Vic Vyssotsky and Ken Thompson of their early
experiences with computer ecologies of self-perpetuating programs. In a
way, the obvious connection with early experiments had to do with the Cold
War and security discourses, but I would say that much of the work done was
not reducible to that functionality but also worked on another level of
fascination with the expressions of these programs. For example, the simple
game called Darwin that tried to out-populate the game ecology by "killing"
other programs and spreading its own code is an interesting example. It was
popularized later by A.K. Dewdney in Scientific American and now known as
Core Wars. But what for example Mark Ludwig flagged in his "black books of
computer viruses" is that alife viruses are more or less dysfunctional. Due
to the fundamental instability of most of computer systems, even small
changes in code cause most likely only system crashes, no evolution. Hence,
one has to deal with very limited scales, as you mention, and more
interestingly speculate on the possibilities of for example evolving
programs. It is a bit same thing as with artificial life art, where the
genetically grown forms are indeed interesting and as an idea it has much
to contribute, but besides the certain amount of forms "grown", it starts
to get repetitious (without a difference). Another problem in the whole
artificial life virus discussion was the rigid way of dealing with the
issue: to come up with a minimum qualifying definitions for an entity to be
living (definitions adopted from observation of biological entities mostly)
and then comparing this to computer viruses. Not a very interesting way to
approach the issue - even though alife research has aspired to move away
from this model-thinking onto a simulacra-approach, as Claus Emmeche
suggested some time ago. In any case, instead of merely following such
paths, I wanted to proposed a Spinozian ethological way of approaching
"life" not as a substance, not as a form, but as an intensive life of
affects, of interactions and relations where the life of technical bits is
not to be removed from the life of other scales, or other assemblages. So
life is not a metaphor adopted from biology and biology a model used to
imitate the intensive code life of programs, but life becomes a movement,
interaction and affects. This is the idea of playfulness as well: that the
"ecologies" of media are not prefixed, stable natura naturata kind of
mechanics in the service of capitalism, but also active virtual ecologies
of natura naturans, of creation, probing and experimenting. To put it into
Foucauldian vocabulary: let's leave it to the police to decide whether the
stuff really is alive.
Often the more interesting "living" experiments are the earlier, less
researched experiments.
What also definitely would need much more research are the wonderful early
computer ecologies of for example Nils Barricelli, Oliver Selfridge and
Beatrice and Sydney Rome, all developing already in the 1950s systems that
are relevant to the topic of experimental sciences of computational life.
Even if not touching on viruses per se, they speculated in their work on
how to make ecological and evolutionary models work with a computational
platform and how to make that kind of computation useful. Now if Cohen
tried to figure out the usefulness of viral machines in the 1980s, these
persons were speculating on this stuff already 30 years earlier! For
example Barricelli did not want his work to be seen under the
representational paradigm of computers modelled on life, but underlining
that the stuff on symbiogenesis in computers is really there, as
simulations. In other words, the simulation did not offer information on
biological parasites and ecologies, but was an end in itself in offering a
computer system that could work in terms of interdependencies,
connectedness, symbiotic relations. As interesting are for example Oliver
Selfridge's Pandemonium experiments with semi-autonomous code of demons
that "evolve" at least in a restricted way. Computation was understood
there as a statistical mesh, a parallel processing based on the connected
sum of "shrieks" every data demon of the system communicated to others.
This also showed a system of distributed intelligence, as already Manuel
DeLanda noted earlier, where such projects were seen as part of the
genealogy of passing control from the human to distributed systems. In such
a system, ideally, control "floats" from a demon to another which can take
up on various functions, enter into flexible changing relations based on
the global characteristics of the system that continuously feeds into the
local relations of the demons. What is of course funny is how there is a
curious correspondance between such computer system characteristics and the
post-Fordist notions of e.g. work skills as branded by needed flexibility,
adaptation to change, fluid communication...
Another theme are the experimental aesthetics of (technological) failure
that characterise modernity. There is whole history of things breaking
down, of course, and art has of course been one key practice of modernity
where the failures of systems of technology, organisation and control have
been catalyzed and experimented upon. This is the famous Paul Virilio's
notion of technical modernity: that accidents are incidental to their
functioning. The accident of any system is a future horizon, a virtuality
that might not ever actualize but it is still there in reality - often
expressed only in statistics, worst-case scenarios and like, or then in
simulated accidents by media artists. How much of the early avantgarde
"media art" was based on exactly these impossible machines on the edge of
breaking down, a Dadaist notion of technological modernity. One wonderful
example would be George Perec's 1960s radio play La Machine where a
computer programmed to dissect and recompose in variations Goethe's poem of
The Wanderer's Night Song. As Florian Cramer writes in his Words Made
Flesh, Perec's imaginary variation computer crashes and the input data
turns into a program, working like an self-perpetuating email virus. I do
not know whether I would agree with Cramer's conclusion that this testifies
with the superiority of semantics resisting syntactical programming, but I
agree that this is an interesting experiment of aesthetics of failure,
aesthetics of accidents. So perhaps the playfulness, in general, is trying
to think beyond the most obvious choices, to think beyond the security
discourse (which is a highly interesting topic of course) towards the
experimental takes on viruses and accidents.
MF: Looking at art viruses, such as Biennale.py or those of Tomasso Tozzi
in the 1980s there is clearly a further set of parallel imaginaries going
on here. With tens of thousands of viruses in the wild, can you imagine or
identify a particular strain working with a particular pattern of art
methodologies?
JP: The art viruses, especially the Biennale.py project, fits nicely into
this geneaology of aesthetics of accidents in its task to create an
iconographics of malicious code. I think one of the fundamental successes
of the project was to question the ontology of software and the distributed
nature of the coded environment. On what level do micropolitics of software
function, was an implicit key question of the project, which seemed to
refuse a simple answer when distributing the code on t-shirts but also in
expensive CD-ROMs etc. - while at the same time insisting on the harmless,
invisible nature of the execution of the code. But beyond the way it was
framed as part of art (as part of the Venice Biennale), what are the
singular points to focus on?
I think Jaromil put it very poetically in the I Love You-exhibition
catalogue when referring to digital viruses as a form of making (digital)
language stutter in the manner Rimbaud and Verlaine made French stutter as
part of an earlier challenge to transparent ways of seeing language. There
is a threshold where code turns against itself and into a political
gesture, or as Jaromil wrote: "In that chaos, viruses are spontaneous
compositions which are like lyrical poems in causing imperfections in
machines "made to work" and in representing the rebellion of our digital
serfs."
>From existing viruses in the wild, one could perhaps extract certain
methodological principles. Much of them relate to finding the threshold
just on the border of working and not-working: a virus that destroys
completely the system is of relatively small use, instead much more
interesting are the ones who are able to infiltrate the system and still
keep it working (in a moderated form). That is, to find the threshold, the
minimum level of a system before its flipping into a crash. In a way, this
could be of course continued to the point of going over the threshold, of
letting go of the control structures and seeing what comes up - of exposing
oneself to the viral algorithms, as Joseph Nechvatal does with his viral
paintings, which demonstrate how the viral noise is not antithetical to the
ordered creations of art - virus itself can be turned into an emerging
explorations of patterns in painting or in music. Here, variation becomes
primacy, and the planned line and sounds are exposed to continuous slight
variations of algorithmic kind. The methodological clue in general with
viruses being: take any banal repetitious action without an inherent
meaning, repeat the action or habit to the point when it starts to change,
a point where the pure repetition produces difference from itself. This
again can be seen as tracking the smallest differences and thresholds
emerging in any systematic action and/or habit.
Another interesting theme is how the algorithmic logic of viruses feeds
much beyond the computer code realm and takes advantage of the presumed
sociability of human relations. Take the I Love You virus, a simple
exercize in unfilled desire perhaps, feeding on the wish of getting a
confirmation of love from someone. Or in another form, the gambler virus of
early 1990s which forced the user play for the contents of the hard drive;
answer incorrectly, and you will lose. This played with a certain mythology
of a "demon in the machine", of the computer possessed which was a theme of
Jodi's early work of course (I think Alessandro Ludovico referred to their
projects as insurrecting a certain alien presence in the computer which is
a nice way to put it.) The virus examples mark the passing point or
interfacing of the human being, but besides just focusing on the idea of
the human being as the emotional, fallible creature, more interesting is to
see the viruses, for example I Love You and other attachment viruses, as
using to their advantage the habits of the user - of tapping into the
presumed bodily habits where the meaning of an attachment is to open it etc.
Or then, to just track the parasitic movement and logic of the virus
itself, as a way of exposing the dynamic logic of the net. Recently, the
Google-Will-Eat-Itself took this parasitical logic of the Net to a new
level by creating the paranoid-parasitical machine which draws money from
Google to be used against itself. In a way perhaps this could be connected
to the methodological ideal of "becoming imperceptible" and a move beyond
identity politics. As argued by several Deleuzian writers, the becoming
imperceptible of art is a much needed contrapunctual movement against the
hegemony of representation analysis and identity thought where often only
the only already recognized becomes an object of interest. How to come up
with an action, experimentation that relies on the very notion of
imperceptibility? An issue related to surveillance for sure, but perhaps
also to art. In this context, Bertini's Vi-Con is related to the notion of
invisibility "Yazna and ++ are two viruses in love. They search for each
other on the net, running through connected computers. Apart from other
viruses, their passages won't cause any damage to your computer [...].
Theirs is a soft passage, invisible, and extremely fragile."
# distributed via <nettime>: no commercial use without permission
# <nettime> is a moderated mailing list for net criticism,
# collaborative text filtering and cultural politics of the nets
# more info: http://mail.kein.org/mailman/listinfo/nettime-l
# archive: http://www.nettime.org contact: nettime {AT} kein.org