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| Cultimo on Mon, 24 Aug 1998 15:32:04 +0200 (MET DST) |
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| Re: <nettime> A THEORY OF CULTURAL INTERFACES 3/3 |
>Today the language of cultural interfaces is in its early stage, as
>was the language of cinema a hundred years ago. We don't know what
>the final result will be, or even if it will ever completely stabilize.
It is a long way to go before there will be a computer Picasso
Maybe it will take a long time before it will be possible to create
something that can realy be called computer art in the way we call a
Picasso art (though somepeople give that name to their creations).
More and more people stress the need for a computer interface that is not
leaning on the metaphors of the past, non-computerworld (see also:
<nettime> The anti-mac interface). But it is not just the interface of
the operating system I'm talking about, and it is not solely the programs
that run on computers and what one can do with it. It has also to do with
people and what they can do with a computer, how they think about it, and
- more important - how they can controle it.
The medium is the message, people said. So art is about choosing a medium
and making it speek out loud. Some things that are said in a work of art
are due to the artist, some things are due to the medium. The medium is
like a garden, the artist is the gardner. He plans out, he can correct,
but he or she doesn't have total controle. There is one thing the artist
does know: He knows the laws of the garden, he knows the clock that makes
the garden do tick-tock and he knows which tick or tock shall give him
something that approaches the message he desires. The rest is wait and
see.
Do people nowadays know the tick tock of the computer well enough to be a
cyber gardner? It will take a cultural shift that nobody can predict. At
art-colleges students get lessons computer-art from people that know less
about computers than they do. So they are not the gardners that can teach
their students to make their cyber gardens flower. And it is not just the
technical knwoledge that makes the difference. It is also the aesthetics.
The aestetics of the teachers are based on a tradition without
computers. Computers fit in to that tradition quit nicely though. Because
somehow the aesthetics of today tends to be an aesthetics of
fragmentation and chaos. Art has been given the responsibillity to rise
above all cultural, individual, political, gender related reality
differences without destroying the uniqness of each individual cultural,
individual, political, gender related position possible in reality.
Maybe the above formulation of the aesthetics of fragmentation is not
true. Maybe the aesthetics of fragmentation is just an awnser to the
overwelming information, an awnser to the overwelming feeling that we are
not alone on this planet - and therefore an individual artist can not
make art without stressing that he not just makes a medium speek while
making his artwork, but that he himself is a medium through which the
culture of this planet expresses itself in his work of art. It doesn't
matter. But what I see around me (and I interview and meet a lot of young
artists each year) is that most young artists tend to create a work of
art that stresses multiple dimensions at once, by combining and pointing
at other sources, with fragmentation and collages etc. And it is not just
that: In video clips the same thing happens. Literature had its
post-modernism and look alikes (OULIPO etc).
One of the possible ways to use a cmputer in art is to see it as an
instrument for fragmentation and giving expression to fragmentation. But
that is not controling the machine. That is being controled by that
machine, because it happens to easily. It is the ghost of the machine set
free without knowing its force. It is the opposite of being a gardner
that makes the medium speak.
Apart from the above stated aesthetics of fragmentation (art-students get
high grades for fragmented works of art) it has to do with the fact that
a computer is over-estimated and underestimated at the same time. It all
has to do with the amount of time and knowledge one needs to controle it,
and to work with it. A computer is a myth. A computer makes complicated
tasks easy, one can work very hard because of the computer, and one can
get rich easily because of a computer. But that's not true. A computer is
a complicated device and sometimes it is a miracle that it does the
things one wants it to do. It takes a lot of skill and time to make it do
the things you want. And most people that try to get rich go bankrupt at
least once.
It is the euforia of the desktop/secreatry-like GUI and the way companies
advertise with it that is to blame for that believe ( and an other part
of the problem could be the inmense believe in progress). The computer is
underestimated. It takes a lot of work to create something as colossal as
a work of computer art. With a computer one can be a film editor, writer,
musician, photographer etc, at the same time. That is what one thinks.
But few people can combine that in one person. Most of the time it takes
several people to do that job.
Next to that problem stands the fact that creating an interactive
structure is like playing blind chess simultaniously with a lot of
people. And I believe I once heard that in Russia it was prohibited to do
that with to many people. Everybody likes the idea of a never ending
non-linear story with a lot of excitement and thriller potential, but few
are able to create it.
Combine the over- and under-estimated possibilities of the computer with
the aesthetics of fragmentation and one gets students that never learn to
create a work of computer art that is a finished whole, but instead they
always create fragments of what the final product would be like when they
had had more time, more experience and more people to work on it.
In order to create the possibility for a new culture and a new aesthetics
to emerge from the computer and with the computer, the myth that
computers are easy toys has to be torn down.
Jeroen Goulooze
___________________________________
CULTIMO: GRONINGER CULTUURNIEUWS OP HET INTERNET
http://www.cultimo.nl
Een digitale uitgave van:
Groninger cultuurmagazine Cultimo
Hoofdredacteur en webmaster:
Jeroen Goulooze
http://come.to/jeroen-g
TEL: 050 - 3130 900 / FAX: 050 - 3188 488
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