Dooley Le Cappellaine on Sun, 12 Sep 1999 05:04:33 +0200 (CEST) |
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<nettime> Artists and New Media |
Recently Peter Small author of a wonderful book "Lingo Sorcery" (object oriented programming in Director) available at bookpool@bookpool.com http:www.bookpool.com ( also author of another great book on Avatars) invited me to participate in a Virtual cafe to preview his new book on the subject of e-commerce. In the early chapters of the book Peter talks about how inapproriate old strategies are when building something that "works" on the web. The participants at my table were invited to share their experiences in business and their adaption to "e-commerce": During the late '80's and early '90's I ran an Art Gallery in SoHo New York. The main focus was on young cutting edge artists. I was constantly swamped with artists bringing in their slides, huge crowds attended the openings; if I'd been running a Night Club I would have made a fortune. Often artists would aggresively try to get my attention while I was talking to a collector or I was trying to get the invitations out on time for the next exhibition. I could understand their desperation; colleges turn out thousands of "artists" from their (very expensive) Art Schools each year. These artists have been taught that being an artist is a viable middle class career. Students emerge with a powerful sense of entitlement and a large debt to pay off. Commercial galleries cannot afford to nurture the careers of these young artists and only a tiny percentage will continue in the idea of an "art career" 5, 10 years later. I began a limited edition magazine: "Virtual Gallery" it was an alternative space in order to provide artists with a venue for their work. A venue that didn't cost me $5,000 a month to run. Artists would make 500 drawings, xeroxs or collages and they would be bound each month. Each edition had a guest curator/editor and each issue was sold as a Virtual exhibition (at Printed Matter, 77 Wooster St,in New York). The title "Virtual Gallery" was a joke: at that time "Computer Art" was derived from commercial compuer graphics of the most gross, slick and vulgar kind. The virtual exhibitions I produced through "Virtual Gallery" were definitely early 90's in aesthetic and real artists exhibited. By 1994 I became more and more interested in the space of the net. At the end of the year I closed the real gallery and began to study the programs that would enable me to build a gallery on the web. There was at that time a few other gallery sites mostly very boring , the slide show paradigm or the click on a "Virtual plan of a virtual gallery". I began to think that in presenting art in this new space it should in fact be new art that utilised the possibilities offered by New Media. I put the online gallery idea on the backboiler and launched into creating an exhibition on CD Rom. Several problems became immediately apparent. One was that some of the participating artists made no attempt to make an artwork but made an infomercial about other previously existing work. Several artists could not conceive of "moving art" their experience was in photography or sculpture. Most of the artists did not have the computers and the programs themselves so I ended up making the work for them , trying to realize ideas that were often derived from the existing art world i.e. "Video art" or ideas they had which came from the movies. If you have ever tried to make a full screen presentation work with quickTime movies to play off a CD Rom you will know that there are very specific limitations. As an artist what had excited me about New media as an Art medium was the freedom to create unexpected new forms and the ability to make your own movie , edit and transform your own video. It was evident that some artists were very well trained at playing the rules of the game that constitutes what is accepted as the practise of "making art" at the present time and were uncomfortable that the rules of the game could change. The art world is organized around the sale of objects. The sale of web art works is extremely rare although the Cartier Foundation in France has sponsored individual works ($5,000) which it now owns. The CD Rom ("Technophobia") took most of 1995 and 1996 to make (in my spare time). I built a website to promote and sell the CD. I get a lot of compliments on my site but I don't think I've made one sale from the site. "Technophobia" has been seen at many New media and Moving image festivals but I don't think I've made one sale from a festival screening. Most sales were generated from magazine reviews. During the year I spent working with artists on the CD two fairly definite approaches to the use of computer technologies became clear: A. While some artists were interesed in ideas concerninga new means of production and it's implications for meaning, some felt very strongly that the use of comuter technology was insignificant in itself; that it is just another tool and the rules of the art/commodity game remain unchanged. B. Others felt it represented an entirely new means of production, distribution and a new kind of mental space in which art could take place. The critical and historical framing of art has paid little attention to the significance of means and how this might effect a new relationship between art and reality for young artists working in this field today. In a recent review of Jeffrey Shaw's Golden Calf (Art meets Virtual Reality and Religion) by Edward Allen Shanken: www.rhizome.com, (e-mail: giftwrap@acpub.duke.edu) he mention's the possibility of a different kind of perception "... a cyberception, based on mutuality, simultaneity and consonance." In 1997 I was one of the founding members of DIGICULT; it's members were all involved in Art using New Media. It was very evident that some members were building careers by theorizing about this medium ; without exception employing the most hackneyed cliches of French critical theory. Here was a real live case of the Top down scenario. Of imposing a previously configured analytical matrix to an entirely new subject. Or perhaps it was just some member's very recent exposure to de-constructivism that caused in a sort of puppyish self confidence; an innocent onrush of gibberish. On the other hand older persons in Museum positions with hiring power are familiar with this format and apt to employ young men in Ralph Lauren who can perpetuate "old style deconstructivism" as a middle class pseudo-academic sap to intellectual credibility. My insistence on the fact that it's through working in this medium that new theoretical pespectives will occur to us was met very cooly by members (who having never operated a single program and could hardly e-mail correctly) were being invited to make presentations at conferences, curate new media events at venues like the Venice Biennale, Documenta etc. I think that a "Top down" separate theoretical /investigation will inevitably result in worn out post- structural rhetoric. Such an approach is inappropriate to a new communications medium which seems to mutate in unpredictable ways and is not going to conform to any master plan. In connection with this is the interesting art historical factor within the art of this century where the activity of making art, has Forms just as much as the end product. In the post optical art of this century these forms of production are often forms of behaviour. Often these forms of behaviour are aimed at testing the "interface" (joke) of the artist's actions and reality. New technology is being used by young artists in this way now. For example RealitySynth (an English group of 2 artists) who block television transmissions to send "messages" (within a 2 mile radius so far), and the work of Guillaume Wolf and Genevieve Gaukler who make ads for RGB force Inc. offering eternal life via cryogenics to artificial intelligence enhancements; made to order plastic surgery and virtual sexual playmates. The artist Heath Bunting is well known for his hacker like interventions. The possibilities of computer space as a medium and how it relates to the coming years is of vital interest particularly where it concerns alterations in mental experience. (Although this is rather abstract the idea of alterations in mental experience rather than an emphasis on "communications" may be a useful talking point). For example: e-mail has produced an entirely new strain of communications; frank, informal and often obnoxious. That e-mail is a new form of communicating is not interesting in itself but the new kind of mental experience this has created probably is. Dooley Le Cappellaine 284 Mott Street #9K New York NY 10012 http://www.thing.net/dooley Phone(212) 966-3046 For an order form for "Technophobia": e-mail: dooley@thing.net For a preview of "Technophobia": http://www.thing.net/dooley http://www.thing.net/dooley Phone and Fax (212) 966-3046 # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net