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[Nettime-nl] Symposium: Innovative Game Design
geert on Wed, 19 Jan 2005 16:20:24 +0100 (CET)

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[Nettime-nl] Symposium: Innovative Game Design

From: Jan van Eyck Academie <program {AT} janvaneyck.nl>

Innovative Game Design

Friday 18 February 2005

Jan van Eyck Academie--Maastricht

On Friday 18 February 2005 the symposium Innovative Game Design is
taking place at the Jan van Eyck Academie in Maastricht. Aninternational
party of researchers is discussing the different aspectsof computer game
design practice from various lines of approach.Keynote question is
whether and how game design can be mutuallyinstructive for researchers
from academia, the artistic field andcommercial industry. 

These days much research is being carried out into computer games. Some
research, for instance, is theoretical in nature; other research is
artistically oriented or characterized by commercial aspirations.
Through gathering people at the colloquium from these separate fields
(academic, artistic, commercial) we intend to study how research methods
can be cross-fertilizing, how they can be mutually beneficial and,
finally, how they can generate innovative game design. 

The symposium is part of the NWO research programme Transformaties in
Kunst en Cultuur (Transformations in Art and Culture) and is organised
by the project researchers of Transformations in Perception and
Participation: Digital Games of the Faculteit Cultuurwetenschappen
(Faculty of Arts and Culture), Universiteit Maastricht in collaboration
with the Jan van Eyck Academie.

Programme Friday 18 February

9.30          Welcome
10.00         Maaike Lauwaert (researcher CWS, UniversiteitMaastricht) 
– welcoming speech
10.30 Chris Crawford (game designer and writer, US) 
– Bridging the two cultures chasm
11.15 Michaël Samyn and Auriea Harvey (game designers and
formerresearchers at the Jan van Eyck Academie, BE) 
              – In spite of wishing and wanting: developing a gameinside
and outside the game industry
12.00         Celia Pearce (Senior Research Associate Game Culture
&Technology Lab/Calit2, UC 
              Irvine, US) 
– Playing ethnography: cyberethnography as performance and game
12.45 Lunch
13.45 Ian Bogost (Assistant professor, Information Design andTechnology
Programme, Georgia Institute of Technology, US) 
– At this very moment: representation of   events in video games
14.30 Henk van Zeijts (Head Creative Learning, Waag Society,Amsterdam,
              – Waag Society / Creative learning
15.15         Break
15.45 Marnix de Nijs (artist, NL) 
– Physical engagement in the virtual representation of a city
16.30         Discussion
17.30 Drink

Language of communication: English

Admission: 15 euro; students: 10 euro (lunch included)


Annemie Moesen(annemie.moesen {AT} janvaneyck.nl)

Please send this message to whoever you think will be interested.  

[our appologies for cross-listing]

Jan van Eyck Academie
Academieplein 1
6211 KM  Maastricht
The Netherlands
t  +31 (0)43 350 37 37
f  +31 (0)43 350 37 99
w www.janvaneyck.nl

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