Asta Kat on Wed, 31 May 2006 09:37:53 +0200 (CEST)


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[Nettime-nl] Scrapyard Challenge workshop


(English version below)
(apologies for cross posting)


SCRAPYARD CHALLENGE


Datum: 22 juni 2006

Tijdstip: 9.30 - 17.30

Lokatie: Steim, Achtergracht 19, Amsterdam (http://www.steim.org/steim/contact.html)

Kosten: 100 euro / 25 euro (studenten)


Aanmelden: stuur een e-mail met je CV en korte bio naar info@virtueelplatform.nl



Een kussen als afstandsbediening voor je home cinema set, of je knuffelbeest als light switch, of een jurk die muziek maakt….



Meer en meer tools zijn op het internet beschikbaar voor een grote groep mensen om hun eigen media te maken en te publiceren. Iedereen heeft tegenwoordig zijn eigen blog, en het uploaden van video’s is in een handomdraai gedaan. Binnen het domein van de fysieke objecten, producten en electronische apparaten liggen tal van mogelijkheden om consumenten zelf hun aapassingen te laten maken. De Scrapyard Challenge laat het gemak zien waarop technologie kan worden hergebruikt en toegeeigend. In deze workshop gaat het niet alleen om aan den lijfe te ondervinden wat het zelf sleutelen aan electronica betekent, maar ook om na te denken over het ontwerpen van open systemen, platforms en tools die de gebruiker in staat stellen het gebruik ervan naar hun hand te zetten. Hacken en de DIY cultuur vormen daarvoor belangrijke inspiratie bronnen.



De workshop

De Scrapyard Challenge Workshop is een intensieve workshop van een dag waarbij deelnemers simpele controllers maken van gevonden en weggegooide materialen, zoals oude electronica, meubels, gedateerde computer componenten, electrische apparaten, draaitafels, monitoren, gadgets en kleding. Ieder ontworpen en gebouwd object wordt verbonden aan een MIDI output device dat ofwel visuals, ofwel audio genereert, afhankelijk van de bedoeling van de maker. Als vingeroefening wordt de wordshop gestart met het bouwen van simpele ‘drawbots’, ofwel tekenrobots. Aan het einde van de dag geven de deelnemers een kleine performance of demonstratie waarin zij hun creaties bespelen.


Gezamelijke open werkruimte

Tijdens de Scrapyard Challenge Workshop wordt een gezamenlijke open ruimte gecreëerd waar creatieve ideëen ontstaan en hands-on prototyping plaatsvindt. Deelnemers worden uitgedaagd om in één dag simpele controllers te bouwen van gevonden en afgekeurde materialen.

Met hands-on prototyping wordt een idee of concept omgezet in een werkend model waarmee scenario’s voor mogelijk gebruik getest kunnen worden. Het is een methode die meer en meer ingezet wordt in ontwerp processen om feedback van de gebruikers in het ontwikkelingsproces te integreren, maar het kan ook gebruikt worden als instrument om creatieve processen in gang te zetten.


De deelnemers

We zijn op zoek naar een interdisciplinaire mix van vormgevers, productontwerpers, musici, performers, ontwikkelaars en mensen op andere manieren betrokken bij creatieve processen. De workshop brengt deelnemers van verschillende achtergronden en verschillende kennis niveaus samen. Voor deze workshop is geen uitgebreide kennis of ervaring van/met electronica of technologie vereist.


Voor meer info over de Scrapyard Challenge:

_http://www.scrapyardchallenge.com/media_


De begeleiders

Katherine Moriwaki is an artist and researcher investigating clothing and accessories as the active conduit through which people create network relationships in public space. After receiving her Masters degree from the Interactive Telecommunications Program at New York University's Tisch School of the Arts, Katherine co-developed and taught the ground-breaking collaboration studio "Fashionable Technology" at Parson's School of Design. Currently she is a Ph.D. Candidate in the Networks and Telecommunications Research Group at Trinity College Dublin.

_http://www.kakirine.com_ <http://www.kakirine.com/>


Jonah Brucker-Cohen is a researcher, artist, Ph.D. candidate, and HEA MMRP fellow in the Disruptive Design Team of the Networking and Telecommunications Research Group <http://ntrg.cs.tcd.ie/> (NTRG), Trinity College Dublin. He was also a Research Fellow in the Human Connectedness Group <http://www.medialabeurope.org/hc> at Media Lab Europe. He received a Masters from the Interactive Telecommunications Program <http://www.itp.nyu.edu/> at NYU and was an Interval Research Fellow there creating interactive networked projects. His work and thesis focuses on the theme of "Deconstructing Networks" which includes projects that attempt to critically challenge and subvert accepted perceptions of network interaction and experience.


_http://www.coin-operated.com/_


www.virtueelplatform.nl/scrapyardchallenge <http://www.leonardo.nl/components/com_leonardo/FCKeditor/editor/LEONARDO_LINK_START1OX90b97lyaOAjOlg1140Guw8bjMNv773fYSdyydp7w3A4n8c26aysusCIpiLEONARDO_LINK_END>


www.virtueelplatform.nl/scrapyardresearch <http://www.leonardo.nl/components/com_leonardo/FCKeditor/editor/LEONARDO_LINK_STARTc59BbT4oiT4HauY41g48SO31LrksTVq7fxGdidVG2gXbMj180y42vLSyq6EeLEONARDO_LINK_END>


SCRAPYARD RESEARCH


An evening with Jonah Brucker-Cohen and Katherine Moriwaki.

Date: 21 juni 2006

Time: 20:30 uur

Location: Dutch Media Art Institute (Nederlands Instituut voor Mediakunst) Keizersgracht 264, Amsterdam (http://www.montevideo.nl/en/index.html)


Virtueel Platform has invited New York-based artists Jonah Brucker-Cohen and Katherine Moriwaki to perform one of their famous Scrapyard Challenge workshops in Amsterdam. Both will be finishing their PhD research this year at the Networking and Telecommunications Research Group (NTRG), Trinity College Dublin. On the eve of the workshop there will be an opportunity to hear about the projects that have played a key role in their research.



Deconstructing Networks

Jonah Brucker-Cohen will discuss his work on the theme of ‘Deconstructing Networks’ in both physical and online instantiations. He will present projects that attempt to critically challenge and subvert accepted perceptions of network interaction and experience, from software manipulation and rule-based systems to translating virtual processes and conventions into the physical world. These projects include BumpList, an email community for the determined, Alerting Infrastructure!, a website hit counter that destroys a building, PoliceState a fleet of radio controlled police cars whose movements are dictated by keywords sniffed on a local network, and SimpleTEXT a performance that is controlled by participants through texting messages from their mobile phones.

Projects and work: http://www.coin-operated.com/projects

Blog: http://www.coin-operated.com <http://www.coin-operated.com/>


Socially Fashioned Networks

Katherine Moriwaki will discuss her work on "socially fashioned" networks, utilizing a combination of wearable technologies, varying degrees of network infrastructure, and social behaviour for deployment and propagation. Unlike fixed networks, spontaneous ad-hoc networks rely upon mobile and flexible infrastructure that can dynamically reconfigure based on necessity and circumstance. As these communication devices are integrated into intimate personal objects, such as accessories and clothing, the statement that "the people are the network" becomes increasingly resonant. This presentation focuses on the projects "RECOIL", "Inside/Outside", "Oscillating Windows" and "Umbrella.net." These serve as examples of "socially fashioned" networks.

Projects and Work: http://www.kakirine.com



SCRAPYARD CHALLENGE


Date: 22 June 2006

Time: 9.30 am - 5.30 pm

Location, STEIM, Achtergracht 19, Amsterdam (www.steim.org)

Fee: 100 Euro, student discount fee 25 Euro


How to apply: send an email with your CV and short bio to: _info@virtueelplatform.nl_ <mailto:info@virtueelplatform.nl>



Create a remote control cushion for your home cinema set, a cuddly toy light switch, or a dress that plays music….



There are more and more tools widely available that allow us to make and publish our own media. These days all kinds of people have their own blog, and upload videos at the push of a button. The next step is that consumers modify physical objects, products and electronic devices. Scrapyard Challenge opens up this world and shows how easy it is to re-use technology and make it serve a new purpose. Participants in the workshop will not only experience what it’s like to tinker with electronics, but be encouraged to think about the design of open systems, platforms and tools that allow the user to put these to a new use. Hacking and DIY culture are two of the key sources of inspiration.



The workshop

The Scrapyard Challenge Workshop is an intensive, one-day workshop in which the participants will make simple controllers using reclaimed, defunct materials such as old electronic equipment, furniture, old computer components, electric appliances, turntables, monitors, gadgets and clothing. Each of the objects designed during the workshop will be linked to a MIDI output device that is able to generate audio or visual material, depending on what the participant would like to build. As a warm-up exercise the workshop will kick off with everyone building simple ‘drawbots’. At the end of the day the participants will give a short performance or demonstration, playing their new creations to the rest of the group.


Open and collaborative workspace

The Scrapyard Challenge Workshops are built on the premise of encouraging an open and collaborative space for creative ideas and hands-on prototyping. Workshop attendees learn how to build simple instruments from found and/or discarded objects. We encourage attendance from visitors from multiple backgrounds and all skill levels.

Hands-on prototyping involves taking an idea or concept and turning it into a working model, using it to test scenarios for its possible use. This method is increasingly being employed in design processes to integrate user feedback in the development process, but it can also be used as a tool for supporting creative processes.


Participants

We are looking for an interdisciplinary mix of designers, product designers, musicians, performers, developers and people involved in various other ways in creative processes. The workshop brings together participants from a variety of backgrounds and fields of knowledge. Participants do not need to have a wide knowledge of or experience with electronics or technology.

For more info on the Scrapyard Challenge:

_http://www.scrapyardchallenge.com/media_


Speakers/support team

Katherine Moriwaki is an artist and researcher investigating clothing and accessories as the active conduit through which people create network relationships in public space. After receiving her Masters degree from the Interactive Telecommunications Program at New York University's Tisch School of the Arts, Katherine co-developed and taught the ground-breaking collaboration studio "Fashionable Technology" at Parson's School of Design. Currently she is a Ph.D. Candidate in the Networks and Telecommunications Research Group at Trinity College Dublin.

_http://www.kakirine.com_ <http://www.kakirine.com/>


Jonah Brucker-Cohen is a researcher, artist, Ph.D. candidate, and HEA MMRP fellow in the Disruptive Design Team of the Networking and Telecommunications Research Group <http://ntrg.cs.tcd.ie/> (NTRG), Trinity College Dublin. He was also a Research Fellow in the Human Connectedness Group <http://www.medialabeurope.org/hc> at Media Lab Europe. He received a Masters from the Interactive Telecommunications Program <http://www.itp.nyu.edu/> at NYU and was an Interval Research Fellow there creating interactive networked projects. His work and thesis focuses on the theme of "Deconstructing Networks" which includes projects that attempt to critically challenge and subvert accepted perceptions of network interaction and experience.


_http://www.coin-operated.com/_


www.virtueelplatform.nl/scrapyardchallenge <http://www.leonardo.nl/components/com_leonardo/FCKeditor/editor/LEONARDO_LINK_START1OX90b97lyaOAjOlg1140Guw8bjMNv773fYSdyydp7w3A4n8c26aysusCIpiLEONARDO_LINK_END>


<http://www.leonardo.nl/components/com_leonardo/FCKeditor/editor/LEONARDO_LINK_START1OX90b97lyaOAjOlg1140Guw8bjMNv773fYSdyydp7w3A4n8c26aysusCIpiLEONARDO_LINK_END>www.virtueelplatform.nl/scrapyardresearch <http://www.leonardo.nl/components/com_leonardo/FCKeditor/editor/LEONARDO_LINK_STARTc59BbT4oiT4HauY41g48SO31LrksTVq7fxGdidVG2gXbMj180y42vLSyq6EeLEONARDO_LINK_END>

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