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[Nettime-nl] lqs04
Els I.R.L. Vermang on Thu, 20 Jul 2006 12:05:52 +0200 (CEST)


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[Nettime-nl] lqs04


LAb[au] is pleased to announce: "LIQUID SPACE 04" a workshop on interactive spatial audiovisual music with the specific theme of: 'co/ordinate space'.   

The workshop will take place from the 31th of August until the 22nd of September 2006 ( 31.08 - 8.09 + 18.09 - 22.09 ) at the Center for Visual Arts TENT. ( http://www.tentplaza.nl ) in Rotterdam, the Netherlands in the context of the exhibition ' Neo-beginners | open Rotterdam ', initiated by Reinaart Vanhoe.    

Liquid Space     

Liquid space is a series of artistic workshops LAb[au] has initiated in the past three years to design spatial audiovisuals with a specific focus on collaborative design processes. 

Each design cycle stands under a specific theme, theoretic approach, to frame the work on the interactive, immersive and performative qualities of digital design whereas its results lead to installations, exhibitions and performances. In the context of Liquid Space, LAb[au] also conceived a hypertextual catalogue transcribing these interactive 360° multiscreen and quadraphonic real-time constructs into a 2D concept. The dvd-book is a visual, theoretic and sonic collection of spatial audiovisuals created by LAb[au] in collaboration with over 30 artists from all over the world.

lqs01: deSIGNforms _ Nabi Art Center, Seoul - 2003 ...> 
lqs02: deSIGNing by numbers _ MediaRuimte, Brussels - 2004 ...>                  
lqs03: deSIGNing feedback loop systems _ Brakke Grond, Amsterdam - 2005 ...> 

lqs 01/02 dvd book ...> 

For the collaborative design workshop the space navigable music platform, a 3D engine developed by LAb[au], is proposed to the invited artists as starting-point for development and exchange. The engine is based on the principle of integrating different media in a structural, programmed manner ( parameter design), inside and through electronic space / navigation. In this manner the design platform propose rather space- than time-based logics of visual and sonic media, it is composing and editing inside 3d space to create visual and sonic architectures. An environment where the performer navigates his created 3D space to compose music in real time, displayed in a 360° projection space and quadra-phonic sound.

Liquid Space 04: [ general approach ]      

The topic of the workshop is designing spatial audiovisuals, or in short: how to produce an artwork where music and visuals merge, through to the concept of 'space'.  Here movie making techniques, music composition and architectural structural practices merge.  

Interdependency of sounds and visuals opens a new range of experiments, considering the digital nature of the work which permits both real-time and interactive manipulation, inscribing itself in a new artistic register of designing processes and systems, rather than 'closed' results. Liquid space thus stands for the setting of interactive sonic and visual processes as a transdiciplinary approach, but also as an explorative work in merging codes and signs of different media. In this sense, the workshop focuses on the production of interactive 3D real time spatial and visual music projects, which take in account different 'performative' settings, such as live concerts, user interaction, interfacing and exhibition installation.         

Liquid Space 04: [ theme ] 

The liquid space 04 cycle stands under the specific theme of co/ordinate space. 
As the title already suggests the main concern of the workshop are the spatial logics involved in digital design, since working on visual and sonic architectures is not only the spatial structuring of information and communication processes, but also a concern of hardware interfacing and its scenography. In this sense, 'coordinates' stands for the spatial logics of programming, its semantics and its visualisation logics proposed through the space navigable music platform, whereas 'coordination' stands for the coherency in the interplay of different spatial concepts binding 3d real-time constructs to the design of specific hardware interfaces, its protocols and dataflows, as its spatial display, the scenography. In this manner the theme of 'co/ordinate space' focus on architectural concepts binding electronic and physical space as it questions the way we interact and perceive inside these constructs integrating any form of visual, sonic. media. Further 'coordination' outlines one of the main focuses of the liquid space workshop the setting up of collaborative design processes.

Liquid Space 04: [ practical ]       

Submissions are being solicited from artists ( visual artists, musicians, graphic designers, programmers, architects, video and media artists ) who have a developed interest in the aims and theme of the workshop.       
A biography plus media can be send to lab-au {AT} lab-au.com.          

Deadline for submission: 10th of August   

A selection of participants will be made by LAb[au] and Reinaart Vanhoe ( curator ). Selected artists will be notified on the 11th of August. 

The workshop will be held in English. Participants should bring their own labtop / desktop.
Technological skills are not a condition for participation, though will be taken in account for the selection.     
Accomodation for the participants is arranged on the expense of the organiser.
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