Maaike Lauwaert on Thu, 15 Mar 2007 14:05:03 +0100 (CET)
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[Nettime-nl] Playing the Urban - De Balie Amsterdam
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Playing The Urban - 31st of March 2007
Location: De Balie, Kleine-Gartmanplantsoen 10, Amsterdam –
www.debalie.nl
Entrance is free but please make a reservation by sending e-mail to
Mediastudies-fgw@uva.nl.
PROGRAM
13-14h Mobile Learning Game Kit
Speaker: Jan Simons (Associate Professor New Media Studies,
University of Amsterdam)
The Mobile Learning Game Kit project is a cooperation between the
Department of Media Studies at the University of Amsterdam, the Media
Lab of the Hogeschool Amsterdam, and Waag Society. It is funded by
SURF Netherlands. The aim of the project is to develop an educational
game based on wireless and mobile media that allow students to gather
information or ‘add’ information to specific sites. The MLGK should
make it possible to transform an urban environment into a source of
learning and a site for research in ways that are beyond the reach of
traditional learning methods.
In the ‘proof-of-concept’ stage of the project we are developing a
pilot for the Media Archeology course in the Masters program of
Mediastudies. Students of that course have gathered information and
developed the content of a first iteration of the game which will be
played by first year undergraduates. The game focuses on the
Nieuwendijk in the center of Amsterdam. The Nieuwendijk, a shopping
street which runs from Dam Square to approximately Central Station,
has hosted about 15 cinemas at different locations in different
periods during the twentieth century. None of these cinemas have
remained but they have left their traces in the Nieuwendijk. The type
of cinemas and the filmprograms they offered developed along with the
social and cultural dynamics of this street, which, in turn, were
partly determined by demographics and city planning. With the game we
want to build a virtual reconstruction of the Nieuwendijk, which will
make these developments visible and accessible, In the pilot we focus
mainly on the post WWII period, when the Nieuwendijk was the centre
of an emerging new youth culture.
14-15h PlastiCity: A Game for Urban Planning
Speakers: Mathias Fuchs (Senior Lecturer, Programme Leader in
Creative Technology, University of Salford) and Steve Manthorp
(Special Project Manager, Bradford)
This presentation introduces a recently developed game for urban
planning. The game, based on the architectonic visions and challenges
of British architect Will Alsop is demonstrated, its features are
explained, and a variety of planning processes, strategies and
problems are shown in detail. The presenter demonstrates how to
rethink and rebuild a city, using special wands (tools) to change the
city centre of Bradford (England). The technology and the gameplay of
the UNREAL modification are demonstrated in gameplay and - on demand
- at a scripting/ programming level. Critical analysis and
discussions investigates the potential, constraints and possible
improvements of the urban planning tools currently developed.
15-15h30 break
15h30-16u30 Logo Parc (Jan van Eyck Academy)
Speakers: Logo Parc (Daniël van der Velden, Katja Gretzinger,
Matthijs van Leeuwen, Matteo Poli, Gon Zifroni)
Logo Parc is a research project on design and public space, carried
out at the Jan van Eyck Academy, Post-academic institute for research
and production in fine art, design and theory. Commissioned by
Lectoraat Kunst en Publieke Ruimte/Gerrit Rietveld Academy and
Amsterdam University, and Premsela, Dutch Design Foundation, Logo
Parc’s original goals were to seek out the role of art and design in
the symbolic regime of Amsterdam’s prime construction site, the South
Axis (Zuidas), where the economic and financial interests of The
Netherlands are concentrated in a dense area of offices efficiently
connected to transportation and information flows. From a critical
interest in the emergence of the ‘public-private partnership’ as the
hegemonic formula for today’s public space practice, Logo Parc is now
the site for a criticism on South Axis. At once, this criticism is
aimed at the conceptions of public space that reveal themselves at
South Axis, and at the role that design and art play in nevertheless
sustaining its ‘elan’. One of the outcomes of this position is a
virtual model of South Axis, now titled Discursive Surface, that will
be presented at De Balie in the context of Playing the Urban. Logo
Parc research team: Gon Zifroni (spatial designer/game designer),
Matthijs van Leeuwen (graphic designer), Katja Gretzinger (graphic
designer), Matteo Poli (architect/editor), Daniel van der Velden
(graphic designer/writer, advising researcher design).
16h30-17h30 On display: PlastiCity and Logo Parc
Playing the Urban is organised by the research project
Transformations in Perception and Participation: Digital Games with
the support of NWO, Maastricht University and the University of
Amsterdam.______________________________________________________
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