PLANETART on Fri, 11 May 2007 11:11:15 +0200 (CEST)
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[Nettime-nl] Game-based Art & Urban Culture
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- To: planetart@planet.nl
- Subject: [Nettime-nl] Game-based Art & Urban Culture
- From: PLANETART <planetart@planet.nl>
- Date: Wed, 09 May 2007 23:25:14 +0200
- User-agent: Thunderbird 1.5.0.10 (Windows/20070221)
PLANETART
presents 4 exhibitions in former textile factory :
TETEM II
Hulsmaatstraat Enschede NL.
@ Balenfestival May 12-20
http://www.balenfestival.nl
opening:
friday may 11,
20-22 hrs
hosted by DSTRUCT DJ's
http://www.dstruct.nl
............................................................................................................................................................................................................................
Computer-Game-based Art, projected king-size:
JULIAN OLIVER (NZ) http://julianoliver.com/
ioq3aPaint is an automatic abstract-painting mechanism built using
ioQuakeIII, the community maintained distribution of the game QuakeIII
Arena.ioq3aPaint configures four software agents in perpetual battle as
'brushes',rendering attack vectors as graphic gesture.
Here, the events of battle(every tactic, blast, dodge and death)
propogate as a field of surface effects,a painting made from combat.
At anytime the evolution of the output can be manipulated: by pressing
the keys of a keypad both the active view and the way new events are
rendered can be changed.
JOANE LEANDRE (E) http://www.retroyou.org/
“retroyou R/C, 1999” is a visually compelling work of software-based art
in which the artist, in three demonstrable steps, deconstructs the
software code of an obscure car racing PC game. In the first hack, “FCK
the Gravity Code,” Leandre removes the function of gravity in the game,
allowing the cars to float above the ground. By the third iteration,
“Butterfly Overflow,” the game's spaces are reworked into a dizzying,
hypnotic abstraction.
Though Leandre's variations are significant departures, the original
game's architecture remains intact, producing a new kind of experiential
environment that the original software was not intended to create, one
where the logics of narrative and play have come undone.
WALTER LANGELAAR (NL) http://www.lowstandart.net/
q3a_social_ladder (2006)
In q3a_social_ladder the player has to take on the 'simple' Artificial
Intelligence of gamebots, in a level which represents a neverending
staircase.
The AI leaves the bots wanting to get to the top, causing them to fight
and kill whoever gets in their way, while you can try and beat them or
just watch bloody mayhem.
EDDO STERN & JESSICA HUTCHINS (US) http://www.eddostern.com/darkgame.html
Landlord Vigilante (2006)
Landlord Vigilante tells the story of a Los Angeles
cab-driver-turned-landlady, who has nothing in life except for her
fierce belief in individual freedoms and the marketplace.
JODI (NL) http://www.jodi.org
All Wrongs reversed (1982)
life coding on old ZX Spectrum computer (classic game mods) from early 80's.
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JAAP DE VRIES (NL)
http://www.saatchi-gallery.co.uk/yourgallery/artist_profile/a/45.html
also on the ground floor of the 6000 sq.m. Tetem II (former textiele
factory) you can get lost in the first solo show of Jaap de Vries his
life-sized human dolls. Hung, choked, raped, cut, mutilated, blackened
are the sacred, erotic and esthetic. Art from life!
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
the first floor of Tetem II with 3000 square meters is filled with
streetart-installations by various artists from Holland, Spain and Germany:
DSTRUCT, AXEL-VOID, GRIM, JOHANNES BUCH, TOAKY, STATE, 711, BFREE, RIZZO, JORD
SCHOPPINK, ROYAL T.
also major Skateboard and BMX area, presented by SKATEBOARD VERENIGING
DE FABRIEK, Enschede. http://www.defabriek.org/
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
outside the building, at the entrance:
ERIK GROEN http://www.robob.nl
Save The World, inter-actieve cinema. (2006)
astonishing computerbased-cinema for 9 persons with hidden camera in
screen; is it cinema, is it gaming or is it theatre?
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
produced by
PLANETART
Noorderhagen 11
7511 EJ Enschede
0031 655830311
http://www.planetart.nl
upcoming:
GOGBOT festival on EnvironMental Arts, Media and Technology
Enschede 13-16 sept 2007 http://www.gogbot.nl
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