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[rohrpost] sagas_mobile_gaming_workshop



Please note the forthcoming deadline for application (15.3.2003) for sagas
writing interactive fiction Mobile Gaming Workshop.

sagas creative workshops are addressing European writers, director,
producers, developers, artist, designers to further narrative content
development for interactive media.

more information at <http://www.lrz-muenchen.de/~b7101dx/webserver/webdata/>

best regards,
Brunhild Bushoff


Mobile Gaming Workshop 3.4. - 9.4.2003
HFF, Munich
held by Anthony Dunne + Fiona Raby
//////Anthony Dunne and Fiona Raby are partners in Design Practice Dunne &
Raby (1994 -).
Anthony leads a teaching unit in Design Product and Fiona in Architecture &
Interior Design at the Royal College of Art. They are both visiting
professors at Interaction Ivrea, Italy.
Previously they jointly ran the Critical Design Unit within the Computer
Related Design Research Department at the RCA (1996-2001).
Projects include: Flirt, an EU-funded research project investigating
location-based WAP services for mobile phones; MSet, third generation mobile
services using the city as content; Placebo, a collection of electronic
objects exploring mental well-being in the home.'Weeds Aliens and other
Stories' a collection of psychological furniture about nurturing plants was
recently purchased by the Victoria and Albert Museum, London.
Their recent book ŒDesign Noir: The Secret Life of Electronic Objects¹ is
published by August/Birkhauser./////

Future Psychology and the Wireless World
A future wireless world with bluetooth technologies assumes computers will
become absorbed into everyday objects and environments. The mobile phone, a
hand held remote control enables continuity and connectivity. The technology
disappears. The city is HiRes. We enter a world of ambiguity. Context,
material culture and behaviour already provides complex readings and
meanings of this place. The rules are irrational and contradictory. There is
space for interpretation. It lies within the ambiguity, between what the
technology is doing and what people believe it is doing.  Belief and
imagination are powerful tools. Is this our way in?

Participants will form teams of three to five members and develop during
this intense 5-day workshop fictional concepts for wireless devices
considering the challenges, limitations and advantages coming with the
choice of designing for mobile technology.

Confirmed speaker: Stefan Schemat
/////Stefan studied cognitive psychology and developed a narrative
biofeedback system at the psychological Institute of the University
Goettingen. Since 1991 he has been doing research on the cognitive
psychology of new media and narrative hypermedia. In 1997 he founded the
media G. media lab in Hamburg. He is a media pioneer, writer, programmer and
inventor of the breathing book and augmented reality fiction (roaming
novel). His work has appeared in various exhibitions and augmented reality
fiction environments (e.g. Berlin, Goettingen, Hamburg, Linz, Lueneburg, New
York, Siegen, Tokyo).////

Participation fees:
freelancers 400,00 EUR
company delegates: 1.600,00 EUR
Funding for travel or hotel accommodation - to a limited extend - available.

Preliminary Timeschedule
Thursday, April 3 2003
Arrival
7.00 p.m.    Meet & Greet (details t.b.a.)
Friday, April 4 2003___________________RESEARCH
9.30 a.m.    Anthony Dunne, Fiona Raby
PRESENTATION
Hertzian tales/tuneable cities/pillow/weeds.
11.15 a.m.    ASSIGNMENT: WORK SESSION Part 1
Find provocative future social trends about how we may be living in the next
decade. Stay within the bounds of believability. Looking at value fictions
rather than science fiction. Back up any trends with statistical data.  
12.45 a.m.    LUNCH
1.45 p.m.    ASSIGNMENT: WORK SESSION Part 2
Find provocative future social trends about how we may be living in the next
decade. Stay within the bounds of believability. Looking at value fictions
rather than science fiction. Back up any trends with statistical data.
3.30 p.m.    Participants presenting findings to the group - team forming
process begins.
Saturday, April 5 2003_________________BRAINSTORM
9.15 a.m.    
Anthony Dunne, Fiona Raby
PRESENTATION
Placebo/Design Noir
11.00 a.m.    GROUP WORK
In small groups brain storm future fears based on the research found.
12.30 a.m.    LUNCH
1.30 p.m.    GROUP WORK
Identify objects and locations that are significant to your chosen fear.
3.30 p.m.    Team presenting findings to the group
Sunday, April 6 2003_________________EXPERIMENT
9.15 a.m.    
Anthony Dunne, Fiona Raby
GROUP WORK Part 1 
Design an experiment which will take place in a significant public location
to test out your thinking.  
1.00 a.m.    LUNCH
2.00 p.m.    GROUP WORK Part 2
Design an experiment which will take place in a significant public location
to test out your thinking.  
Monday, April 7 2003_________________DESIGN PROPOSALS
9.15 a.m.    Teams presenting material from Day 03 to the group.
11.15 a.m.    PRESENTATION
FLIRT/3G Mobile services.
1.00 a.m.    LUNCH
2.00 p.m.    GROUP WORK
Design a mobile service embedded within a location in the city.
Tuesday, April 8 2003__________________FINAL DESIGN
9.15 a.m.    Stefan Schemat
PRESENTATION
Augmented Reality Fiction: Roaming Novel
11.00 a.m.    GROUP WORK
Develop and refine one of the proposals to present at the end of the day.
12.00 a.m.    LUNCH
1.00 p.m.    PRESENTATION and DISCUSSION of final concepts
Wednesday, April 9 2003
Departure

----------------------------------------------------------------------------

sagas Writing Interactive Fiction

c/o Bayerisches FilmzentrumBavariafilmplatz 7
D-82031 Muenchen-Gruenwald

tel      + 49 89   64 98 11 30
fax      + 49 89  64 98 13 30
mobile + 49 (0) 171 45 28 0 52
URL   http://www.sagas.de
e-mail  info@sagas.de
  

a joint initiative of
MEDIA  Programme TRAINING
& Academy for TV and Film Munich


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