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[rohrpost] sagas_mobile_gaming_workshop |
Please note the forthcoming deadline for application (15.3.2003) for sagas writing interactive fiction Mobile Gaming Workshop. sagas creative workshops are addressing European writers, director, producers, developers, artist, designers to further narrative content development for interactive media. more information at <http://www.lrz-muenchen.de/~b7101dx/webserver/webdata/> best regards, Brunhild Bushoff Mobile Gaming Workshop 3.4. - 9.4.2003 HFF, Munich held by Anthony Dunne + Fiona Raby //////Anthony Dunne and Fiona Raby are partners in Design Practice Dunne & Raby (1994 -). Anthony leads a teaching unit in Design Product and Fiona in Architecture & Interior Design at the Royal College of Art. They are both visiting professors at Interaction Ivrea, Italy. Previously they jointly ran the Critical Design Unit within the Computer Related Design Research Department at the RCA (1996-2001). Projects include: Flirt, an EU-funded research project investigating location-based WAP services for mobile phones; MSet, third generation mobile services using the city as content; Placebo, a collection of electronic objects exploring mental well-being in the home.'Weeds Aliens and other Stories' a collection of psychological furniture about nurturing plants was recently purchased by the Victoria and Albert Museum, London. Their recent book ŒDesign Noir: The Secret Life of Electronic Objects¹ is published by August/Birkhauser.///// Future Psychology and the Wireless World A future wireless world with bluetooth technologies assumes computers will become absorbed into everyday objects and environments. The mobile phone, a hand held remote control enables continuity and connectivity. The technology disappears. The city is HiRes. We enter a world of ambiguity. Context, material culture and behaviour already provides complex readings and meanings of this place. The rules are irrational and contradictory. There is space for interpretation. It lies within the ambiguity, between what the technology is doing and what people believe it is doing. Belief and imagination are powerful tools. Is this our way in? Participants will form teams of three to five members and develop during this intense 5-day workshop fictional concepts for wireless devices considering the challenges, limitations and advantages coming with the choice of designing for mobile technology. Confirmed speaker: Stefan Schemat /////Stefan studied cognitive psychology and developed a narrative biofeedback system at the psychological Institute of the University Goettingen. Since 1991 he has been doing research on the cognitive psychology of new media and narrative hypermedia. In 1997 he founded the media G. media lab in Hamburg. He is a media pioneer, writer, programmer and inventor of the breathing book and augmented reality fiction (roaming novel). His work has appeared in various exhibitions and augmented reality fiction environments (e.g. Berlin, Goettingen, Hamburg, Linz, Lueneburg, New York, Siegen, Tokyo).//// Participation fees: freelancers 400,00 EUR company delegates: 1.600,00 EUR Funding for travel or hotel accommodation - to a limited extend - available. Preliminary Timeschedule Thursday, April 3 2003 Arrival 7.00 p.m. Meet & Greet (details t.b.a.) Friday, April 4 2003___________________RESEARCH 9.30 a.m. Anthony Dunne, Fiona Raby PRESENTATION Hertzian tales/tuneable cities/pillow/weeds. 11.15 a.m. ASSIGNMENT: WORK SESSION Part 1 Find provocative future social trends about how we may be living in the next decade. Stay within the bounds of believability. Looking at value fictions rather than science fiction. Back up any trends with statistical data. 12.45 a.m. LUNCH 1.45 p.m. ASSIGNMENT: WORK SESSION Part 2 Find provocative future social trends about how we may be living in the next decade. Stay within the bounds of believability. Looking at value fictions rather than science fiction. Back up any trends with statistical data. 3.30 p.m. Participants presenting findings to the group - team forming process begins. Saturday, April 5 2003_________________BRAINSTORM 9.15 a.m. Anthony Dunne, Fiona Raby PRESENTATION Placebo/Design Noir 11.00 a.m. GROUP WORK In small groups brain storm future fears based on the research found. 12.30 a.m. LUNCH 1.30 p.m. GROUP WORK Identify objects and locations that are significant to your chosen fear. 3.30 p.m. Team presenting findings to the group Sunday, April 6 2003_________________EXPERIMENT 9.15 a.m. Anthony Dunne, Fiona Raby GROUP WORK Part 1 Design an experiment which will take place in a significant public location to test out your thinking. 1.00 a.m. LUNCH 2.00 p.m. GROUP WORK Part 2 Design an experiment which will take place in a significant public location to test out your thinking. Monday, April 7 2003_________________DESIGN PROPOSALS 9.15 a.m. Teams presenting material from Day 03 to the group. 11.15 a.m. PRESENTATION FLIRT/3G Mobile services. 1.00 a.m. LUNCH 2.00 p.m. GROUP WORK Design a mobile service embedded within a location in the city. Tuesday, April 8 2003__________________FINAL DESIGN 9.15 a.m. Stefan Schemat PRESENTATION Augmented Reality Fiction: Roaming Novel 11.00 a.m. GROUP WORK Develop and refine one of the proposals to present at the end of the day. 12.00 a.m. LUNCH 1.00 p.m. PRESENTATION and DISCUSSION of final concepts Wednesday, April 9 2003 Departure ---------------------------------------------------------------------------- sagas Writing Interactive Fiction c/o Bayerisches FilmzentrumBavariafilmplatz 7 D-82031 Muenchen-Gruenwald tel + 49 89 64 98 11 30 fax + 49 89 64 98 13 30 mobile + 49 (0) 171 45 28 0 52 URL http://www.sagas.de e-mail info@sagas.de a joint initiative of MEDIA Programme TRAINING & Academy for TV and Film Munich ------------------------------------------------------- rohrpost - deutschsprachige Liste zur Kultur digitaler Medien und Netze Archiv: http://www.nettime.org/rohrpost http://post.openoffice.de/pipermail/rohrpost/ Ent/Subskribieren: http://post.openoffice.de/cgi-bin/mailman/listinfo/rohrpost/