Martin Warnke on Wed, 12 Dec 2007 00:00:21 +0100 (CET)

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<nettime-ann> IFIP WG 9.5 [call] International Working Conference on Virtualy and Society: Massive Virtual Communities

IFIP WG 9.5 International Working Conference on Virtualy and Society:
Massive Virtual Communities

1st and 2nd of July, 2008

Leuphana University Lueneburg, Germany

Scope & Theme

Prominently within the gaming community, but also within other communities on the internet, very huge virtual communities begin to evolve. In games, an average number of people that is comparable to a smaller city is online at the same time, thus forming a proper society. People share their pictures and videos, they meet and date in virtual communities. In Second Life, even big companies start virtual branches to enhance customer relations. It is likely that this phenomenon will become even more significant in the near future for gaming, for business and private purposes, maybe even for administrative and political functions.

It is already obvious that those massive virtual communities will have a substantial impact on society, economics, art, and -- last but not least -- technology. The workshop will bring together experts of that field to collect insights on a emerging major subject.

Program committee
Mike Chiasson (Lancaster University, GB)
Wolfgang Coy (Humboldt University Berlin, D)
Kevin Crowston (Syracuse University, USA)
Ken Eustace (Charles Sturt University, AUS)
Velvet Landingham (Kent State University Geauga, USA)
Niki Panteli (University of Bath, UK)
Anthony Papargyris (Athens University of Economics and Business, GR)
Claus Pias (University of Vienna, A)
Bryan K. Temple (Glasgow Caledonian University, UK)
Martin Warnke (Leuphana University Lueneburg, D)

Organizers: Niki Panteli, Martin Warnke

Date: July 1st and 2nd, 2008

Place: Leuphana University of Lueneburg, Germany

The papers are published online as preprints. A book publication is intended.

Important dates
Deadline for full papers (previously unpublished material, not exceeding 12 pages single spaced, pdf format: January 15th, 2008, to be sent by e-mail to

Notification of acceptance: March 15th, 2008

Conference fee: 100 Euro including an evening program at the first day of the conference and coffee breaks

Lueneburg is a smaller city in northern Germany, near Hamburg. It has a lively university and a medieval city centre. The famous Lueneburg heath is not far away.
There will be a limited number of hotel rooms at special rates when booked early.

Details on

How to get there

Lueneburg University (53°13'48.36"N 10°24'6.45"E) is situated in northern Germany. The nearest airports are Hamburg Airport Fuhlsbuettel, Hannover Airport, and Luebeck Airport Blankensee. It is easy to reach Lüneburg by train from all of these airports. You can reach Lueneburg from Berlin via Hamburg or Hannover by train. The distance from Hamburg is appr. half an hour by train or car, from Hannover appr. one hour. Visit Deutsche Bahn for travel information.

From the Lueneburg train station (ZOB) you can reach the University Campus ("Uni" or "Scharnhorststr. Uni") by bus (lines 5011 or 5012) or taxi.

Sponsored by IFIP 9.5 Working Group "Virtuality and Society"
Co-sponsored by the Gesellschaft fuer Informatik e. V., Section Computers and Society, Working Group "Computers as Media"

Immediately afterwards, at July 3rd to 5th 2008, the Working Group "Computers as Media" will have its annual Workshop "HyperKult 17" at the same location.
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