anne-marie on 26 Nov 2000 22:17:01 -0000


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[Nettime-bold] open source art experiments in erotica


 // LUCKYKISS_XXX > adult kisekae ningyou sampling ^_^

   http://www.opensorcery.net/luckykiss_xxx/

Luckykiss_xxx: Adult Kisekae Ningyou Sampling
Curator's Note

"`Kisekae' is Japanese for `changing clothes'. It's a popular play for
little girls. They are given `kisekae ningyou' (dolls for changing clothes)
and play changing clothes of the dolls. And, girls' manga magazines
sometimes provide paper dolls and clothes for kisekae. (You can also find
swimsuit collections and popular comic heros wearing naughty leather
gear)." [1]

1. Open Kisekae: an open source art form

Luckykiss_xxx is a sampling of adult kiss dolls presented as online art.
Kisekae ningyou paper doll sets migrated from Japanese shoujou (girl) manga
paper comic books to computers in the mid 1990's. Through the web, "The
World KiSS Project" attracted doll creators first in Japan and then
internationally. KiSS viewers and development kits are available freely for
PC, Mac, and Amiga platforms. Similar to the active cultural production and
online exchange of computer game add-ons at both code and content levels,
the World KiSS Project's operating principles are founded on the hacker
gift economy endemic to the Internet. Instructions for ethical (non-profit)
distribution of KiSS doll sets are included with the development kits and
viewers for KiSS.

KiSS is an open source collaborative art form enabled by networkability.
Both KiSS visuals and code are developed through collaborative online
interactions between multiple artists and programmers, rather than by a
select, elite industry sector, (in the case of the original girl manga
books, a select group of comic book artists). As a distributed interactive
software, KiSS is open to a multiplicity of artistic visions, practices,
cultures, genders, ages, and artistic skill levels. Variety and play, a
dynamic chain of alternates, imaginings and reimaginings, characterize
KiSS. The role of the KiSS developer merges with role of the KiSS player,
the KiSS player is also usually a KiSS artist, reading is writing,
authoring is using, consumption is production.[2]

The process of creativity employed by KiSS artists is a form of cultural
sampling, hacking and appropriation, a form of play from which new
configurations emerge from tweaking what another artist has made and so on,
a dynamic recycling of anime and other visual lexicons as well as a
repurposing of the interactivity of paper doll play and other forms of
interactivity. (These very processes of play and creative remixing are also
built into how the user interacts with the KiSS doll itself as s/he dresses
and undresses the doll.) Designer Russell Talyor has described the initial
phase of a design process as a "playtype". According to Taylor, "playtype"
is preferable to "prototype", as the latter term is imbued with notions of
originality and proprietary authorship. A playtype is "about free movement,
action, an activity and interactivity" and is not about a frozen "product,
artifact and object."[3] The David "KiSS Jam" by multiple authors is an
example of this playful, collaborative, dynamic creative design process.[4]
In each KiSS data set frame, a Michelangelo's David statue doll wears a
different costume designed by a different female artist, ensembles ranging
from lederhosen to fishnets.

2. The Shape of Online KiSS

Even though KiSS doll set production activity peaked only a few years ago,
about 1997, sleuthing for KiSS dolls is already a detective assignment for
a cyberarcheologist. If I try to branch out of a small number of
centralized KiSS archiving sites, such as Dov Sherman's invaluable KiSS
archive, and access individual KiSS artist home pages, I will dead-end in
many "404-page not found's". This is especially true on Japanese servers,
where KiSS is an older phenomenon, and also where trends seem to propagate
and burn out even faster than in the West. (I find myself surfing in dead
link wastelands, following only indexical traces--the hyperlinked
descriptions of ghost sites.)

The topology of KiSS sites can be roughly mapped into three different
communities of users and developers. The first and earliest community is
the Japanese girls and boys who build cute KiSS sets to play doll dress up,
drawing from children's anime sources and girl manga. Second are older
Japanese teenage boys who build more erotic adolescent KiSS dolls sets to
play "undress up" or strip tease, drawing from casts of teen anime
characters.[5] And the third clustering is of Western teenagers, and
Western young women and men, who build erotic KiSS dolls to play out adult
fantasies. This third user group references both anime, Western pop
culture, gothic underground alternative culture, cartoons and other
eclectic, (international, non-Japanese), sources. This community is
presently more active in comparison to the first two communities. Each
community shares dolls with each other and members link to each other's
sites, forming hyperlink clusterings that serve to reinforce community
identity and exchange. Out of these three sometimes overlapping fields of
cultural production, Luckykiss_xxx exhibits KiSS dolls created by adult
artists participating in the second and third fields.

3. My Doll, My Avatar

Paper dolls, sexy dolls, anime characters and computer game avatars are all
inhabitants of fantasy life. The children's micro world of doll houses,
puppet shows, and miniature soldier landscapes has been extended into the
virtual, where children grow into adults and continue active fantasy
lives.[6] Doll as miniature fetish play object and avatar as a fragment of
self are both components of player/avatar/doll interaction. I am my avatar,
I objectify my doll, my doll is my sex toy, I play with who I am, I dress
up as other, I don't recognize myself and I delight in myself as other. The
subject switches places with the object and jumps back again. In Glyndon's
goth KiSS doll set "X" the player transitions through a variety of outfits
from pony girl to maid to goth boy, (when you strip the doll in data set
one s/he is endowed with a penis and in data set two her breasts
disappear).

In the online fetish ball of KiSS dolls, the doll is not frozen in time
into one subject position and gender position.[7] Fluid and infinitely
mutable, the digital doll cycles through a play of (potentially
contradictory) signifiers as the user flips through the standard ten frames
or "data sets" of the KiSS viewer, each data set presenting a new doll
costume and a new identity. Gender/subject construction is effected through
gender play and role play. What is important here is to recognize the
process of play as a modality of gendering. Gendering is not a process
whereby the subject is a passive recipient of social gender norms, but
neither is the subject isolated from these norms. The subject employs
agency as s/he interacts with given gender categories, a back and forth
playful interchange as s/he rotates through various roles or
creates/implements new roles as the creator of a new KiSS doll. This gender
play can be both liberating and funny as the player/creator evades a fixed
and frozen subjectivity, but should not be underestimated as an effective
gendering process.

Asia de Guarde, author of many lovely KiSS sets, extended the use of kiss
for role play by creating a KiSS doll for her "Boo Liberty" character that
she played in an online role playing game.[8] Asia's female KiSS dolls are
both sexy, (very nice translucent underwear), and defiant girl dolls whose
costumes include combat wear and gadgets. For instance, Asia's "Girl
Paradox" doll poses in a confrontational stance facing off the user with
her legs firmly planted on the ground, cybervisor and tool vest within easy
reach. "Mechanisma" by Yuki Saegusa is an early Japanese (1994) transformer
doll that through "kisekae", changing clothes, alters her identity.
Mechanisma is a doll inside a doll, disassembling entirely from her giant
female robot form to reveal a tiny human girl doll inside of her multiple
mechanical parts.

4. Sexy Play

Play is not the exclusive domain of children but is integrated into the
adult fantasy life of KiSS players and artists. Pleasure in role play, in
interactive, erotic costuming, merges with the interactive pleasure of
stripping, of removing layers of often finely crafted clothing to find the
next layer that lies underneath. These KiSS pleasures are further channeled
into a variety of more specific sexual fantasies, fetishes and modalities,
such as bondage, leather fetish toys and whips, cross-dressing, and mouse
action over defined pleasure spots. (As noted by Elena Gorfinkel & Eric
Zimmerman, it is sometimes necessary to patiently and repeatedly rub the
mouse back and forth over a doll's panties to remove them.) Although many
of these pleasures are addressed to Japanese and Western hetro males it is
not difficult to find adult KiSS sets which are queer and/or female
friendly, or to imagine queer "rereadings" or repurposing of many KiSS
dolls. The dark and sulky male Olympia doll lounging in an easily removable
Sailor Moon outfit is a KiSS doll that holds potential appeal for straight
women and queer men alike. "Glyndon" is the author of a number of elegant
erotic "gothic" KiSS sets that explore androgynous, inbetween and queer
gender zones. In Glyndon's "X" sets, the dolls are framed by a backdrop of
two monolithic overarching penises bound up in ribbons. Appropriating
wickedly from Japanese Pokeman games and anime, Glyndon's "Rocket" KiSS
sets feature two dominatrix and domimaster/dominatrix Pokeman trainers who
can dress themselves up in a variety of leather fetish wear and choose from
multiple whips and instruments for training their Pokeman pet.

Although hentai, (Japanese adult anime), and adult interactive narrative
games are popular in Japan, in the West very little development has
occurred in adult interactive entertainment. Despite lucrative potential,
Western game publishers and developers are fearful of creating content that
would seem inappropriate for children. In the West, children are commonly
understood as the only market for games and interactive content, despite
growing evidence to the contrary and a self imposed industry rating system
based on age for violent content. Western game developers would prefer to
allow illicit game hackers, like the makers of the Nude Raider patch for
Tomb Raider, to insert blatantly erotic or pornographic content into games,
although suggestive clothing, at least for female characters, is
permissable in commercial games. (Unfortunately, much of the erotic content
in computer game hacks also reflect the limited erotic imagination of hetro
teenage boys, although there are exceptions.) Another unacknowledged active
site of erotic gaming in Western culture is in the genre of role playing
games, both text and graphical, where text-based social interaction between
players can quickly move from flirtation to Tinysex.[9]

As an open source strip doll player, the World KiSS Project allows its
users to insert their own erotic fantasies into the mix rather than relying
on a particular industry to feed its users prepackaged sexiness. The World
KiSS Project is a global collaborative experiment for how to play with sexy
interactive dolls and avatars, allowing queer, hetro, female friendly,
fetish, Goth, Japanese bondage, anime teen girls, (lots of Japanese anime
girls and a few boys), and other fantasies to be distributed and exchanged.
Imaging, sound, and interactive aesthetics are refined and evolved over
time in the body of work of individual KiSS artists and genres emerge from
interactions between these artist communities. Curious, beautiful, and
sometimes refreshingly flawed or amateurish, cute or sweet, sometimes
perverse or disturbing, adult KiSS "paper" dolls are fun to play with and
fun to make, to sample, to hack, to mutate, to reoutfit, dress up and
undress, an open ended interactive art form that activates adult erotic
fantasies and adult desire for continuous play.

Notes:
1. http://hometown.aol.com/jrbuell2/winbee.html
2. Roland Barthes, The Death of the Author, Image, Music, Text. Ed. And
trans. Stephen Heath. New York: Hill, 1977.
3. Russell Taylor, Design for Digital Environments, Unit 1.2 Process Notes,
Online Course at the Technical University of British Columbia.
4. Kiss Jam is a term coined by "The King in Yellow", who orchestrated the
David Kiss Jam and authored David's Apple Geek costume.
5. Gorfinkel and Zimmerman underscore the act of undressing or stripping as
the key interaction with kiss dolls. Elena Gorfinkel & Eric Zimmerman ,
"Technologies of Undressing: The Digital Paper Dolls of KISS", first
published in 21C Magazine, 1997 appearing in SEX: The Art of Allure in
Graphic and Advertising Design, Steve Heller, ed. Allworth Press, 2000
6. Gaston Bachelard, Poetics of Space, first published 1958 by Presses
Universitaires de France, p. 148.
7. Teresa de Lauretis, Technologies of Gender, Indiania University Press,
Bloomington and Indianapolis, 1987, p. x.
8. A memorial site honoring Asia de Guarde's kiss dolls is located at
http://home.korax.net/~rsm/asia/. Asia de Guarde passed away at age 26 from
AIDS in February 2000.
9. Julian Dibbell, "Samantha, Among Others" in My Tiny Life: Crime and
Passion in a Virtual World, Henry and Holt Company: New York, 1998.

Copyright 2000, Anne-Marie Schleiner

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Opensorcery.net is a site dedicated to texts, art, and games having to do
with gaming culture, gender play, and open source hacker/net.art forms.

   http://www.opensorcery.net/







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