nettime's_pac-man on Sat, 6 Jul 2002 18:24:19 +0200 (CEST)


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<nettime> intruder alert digest [mcgregor / lunt / goldschmnidt]


Re: <nettime> Army To Release Computer Game
     Zak McGregor <zak@mighty.co.za>
     "Ben Lunt" <blunt@perestroika.co.uk>
     dgoldsch@tampabay.rr.com

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Date: Wed, 3 Jul 2002 10:26:46 +0200
From: Zak McGregor <zak@mighty.co.za>
Subject: Re: <nettime> Army To Release Computer Game

On Tue, 2 Jul 2002 14:47:16 -0700
"Kermit Snelson" <ksnelson@subjectivity.com> wrote:

[snip]

> The game, which will be free on many gaming Web sites and
> www.americasarmy.com, lets a player assume the role of a new recruit
> on an Army team  ...

[snip]

> "No one can opt to be the bad guy in America's Army," Boyce said.

I cannot reconcile these two statements.

I also wonder if one of the missions you can play involves blowing up aa
Afghan wedding party with special bonus for doing it twice? Or lining up
surrendered Iraqi soldiers for a "turkey shoot"?

Ciao

Zak

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From: "Ben Lunt" <blunt@perestroika.co.uk>
Subject: Re: <nettime> Army To Release Computer Game
Date: Wed, 3 Jul 2002 09:56:01 +0100

> "As far as you're concerned, when you see the enemy approaching you, they
> are the enemy," Boyce said. "It's all a matter of perspective."

If only Western foreign policy officials were this enlightened as regards
the distinction between 'soldier' and 'terrorist' ;)

b.

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From: dgoldsch@tampabay.rr.com
Subject: Re: <nettime> Army To Release Computer Game
Date: Wed, 3 Jul 2002 11:45:52 US/Eastern

> A player on Team A will always fight as a U.S. Army soldier and fight
> players on Team B depicted as terrorists. But that opposing Team B
> "terrorist" will see themselves as Army and Team A as terrorists. While it
> sounds confusing, Boyce said it will be seamless to players.
> 
> "As far as you're concerned, when you see the enemy approaching you, they
> are the enemy," Boyce said. "It's all a matter of perspective."


I have seen the enemy.  And he is us.

david
goldschmidt

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