Morlock Elloi on Fri, 15 Mar 2019 17:32:02 +0100 (CET)


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Re: <nettime> rage against the machine


It's not just about fun.

If a company/manufacturer/authority samples 'all' possible circumstances, and embeds 'required' reactions in the machine, then several things happen in the arena of diminishing agency:

- the logic unconditionally reflects authority's ideology, and not the one of the human interacting. Yes, there is ideology in driving cars and flying airplanes. See https://en.wikipedia.org/wiki/Trolley_problem . One corollary of this is that the human is stripped of possibility to do evil, and the choice of not doing it (effectively ceasing to be human.)

- human's sensory and cognitive apparatus becomes irrelevant. If you don't decide how to drive, fly, cook, fuck (today) and many more things tomorrow, WHAT THE FUCK ARE YOU GOING TO BE DECIDING ABOUT? Tea flavors? Human activities are finite.

- the human interfacing machine becomes 'user'. As you cannot re-arrange a web page or modify its interaction flow, the same now happens with cars and airplanes. And everything else.

Do you realize how many fewer human faces you see in your waking hours with your attention focused on the handset? The life becomes UI/UX-ed, gamified, by someone else. The main purpose of the machines became agency transfer. You will be sucked dry.


permutation of the devices we just discussed. This annoys some drivers
who think it deprives them of fun, of the opportunity to sharpen and
demonstrate their driving skills.")

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