| sebastian.luetgert on Wed, 1 Dec 1999 03:30:21 +0100 (CET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
| <nettime> greetings from e-berlin |
[ e-berlin <http://www.e-berlin.de> is struggling to become the
vrml-equivalent of the new german capital, especially designed
for shopping tours and sightseeing. at the moment, it all looks
like "sorry, under construction", but of course that fits the
actual location. in the future, you will be able to rent stores
and offices there - that is, only if you own them in real-berlin
as well. sounds very ugly, but rents are still fairly low in the
center of the city, so why not rent some empty stores to be
present there? if i look out of my window i can see four in a
row, each one of them available for something like twice my
monthly phone bill. and remember: i woudn't have to renovate.
wasn't this city so desperately looking for a silicon alley?
well, here you are! -- still, there's one big problem with
e-berlin: they haven't revealed any of their guidelines yet.
possibilities are unlimited, and there are a couple of critical
applications i'd really love to invest in, but if you take a
look at the very first object i've seen on my very first visit
<http://www.nettime.org/~rolux/archive/e-berlin.gif>, you will
have to admit: that's not very encouraging... ]
e : c i t y - a real eCommerce community in 3D
e : c i t y is a 3D information system for the Internet,
broadband and beyond. Once the 3D version of a city is built,
the product provides consumers from around the world with
instant access to a virtual city seamlessly integrated with a
wide variety of tele-services such as tele-shopping, reservation
and eCommerce in 3D spaces. e : c i t y connects 2D and 3D
information systems via telecommunications infrastructure into a
single, navigable 3D world that links all the virtual spaces
such as offices, restaurants and shopping areas that are
represented in the simultation with all the enabling information
and tele-services the user requires in order to explore, make
purchase, inquire, and otherwise interact and enjoy the
real-time city model. The product is of significant benefit to
ISPs; companies, businesses and institutions trying to reach and
serve these consumers as customers; and advertisers.
e : c i t y - as a combination of real and virtual business
In contrast to many other online communities which are contrived
and can be disorienting, e c h t z e i ts e : c i t y offers 3D
photo-realistic environments of actual real cities businesses
that consumers are already familiar with or wish to visit. In
this way it combines real virtual business in a manner which
benefits not only consumers, but also both virtual and actual
vendors who chose to represent their business online.
e : b a s e - the underlying platform
The software of e : c i t y and all e c h t z e i t products
is e : b a s e: a client/server platform, that provides a
full-range of tools for integrating 3D worlds (VRML, HTML/XML),
text graphics, sounds and digital video, chat functionality as
well as authoring tools over Internet and Broadband networks.
<http://www.echtzeit.de/products/ecity.html>
CyberCity Berlin - a virtual navigation anvironment
CyberCity Berlin is a three-dimensional city model, which can be
entered into and navigated through using Virtual Reality
technology. Once in the city the visitor discovers a realistic,
urban infrastructure and using multimedia he or she can
intuitively locate interactive teleservices and information from
integrated databases.
The mnemonic use of the city metaphor is particularly successful
in creating an efficient orientation and navigation environment
being based on our everyday perception and socialisation.
CyberCity Berlin is a virtual analogy of the real centre of
Berlin and in it we have linked information with places,
buildings and districts in such a way that the information can
be found where one would expect to find it. In the virtual
Galerie Lafayette for example, it is possible to call up
information about the products available, this information is
linked to the stock database and goods can be ordered.
CyberCity Berlin comprises many famous and historical buildings
such as the Brandenburg Gate, the Concert Hall on the
Gendarmenmarkt, the Adlon Hotel and Galerie Lafayette which are
very easily recognisable.
e c h t z e i t has based the plans for CyberCity on the
official digital map of Berlin. Geometric shapes have been
placed onto these two-dimensional plans to create the third
dimension and then photo-realistic textures have been mapped
onto the facades of the buildings, roads, pavements etc to
complete the very realistic picture. It is possible to move
through CyberCity in real-time, i.e. 24 frames per second.
We have livened up our virtual city by integrating dynamic
simulation scenarios, for example "Crowd" and "Traffic". By
network linking computers it is also possible for users to 'meet
up' in CyberCity they then see each other as Avatars, or
"virtual representatives". The next step that we are in the
process of working on is to map live-video textures onto these
Avatars and to give them the appearance of the users themselves.
The aim is to make it possible to integrate virtual copies of
real people into CyberCity, so that they can meet each other,
communicate and 'walk' around the city.
CyberCity Berlin is a high-end city information system which was
commissioned by the DeutscheTelekom Berkom GmbH. e:city is a
three-dimensional city information system for the WorldWideWeb.
<http://www.echtzeit.de/products/CyberC.html>
e:crowd
e:crowd is a real-time crowd generation software which has been
developed by echtzeit for a realistic and three-dimensional
portrayal of crowds of people moving through Cyberspace. The
movement of the figures can either be controlled or they can
move about at random, the figures move towards tourist
attractions, away from fire for example, and interact with
e:traffic.
This programme can be used to bring virtual environments (e.g.
CyberCity) to life, by illustrating the different daily
routines (rush hour in the town for example) and also as part of
the town planning process, for the design and volume of public
buildings and the distribution of town offices and
infrastructure etc.
<http://www.echtzeit.de/products/crowd.html>
# distributed via <nettime>: no commercial use without permission
# <nettime> is a moderated mailing list for net criticism,
# collaborative text filtering and cultural politics of the nets
# more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body
# archive: http://www.nettime.org contact: nettime@bbs.thing.net