honor on Fri, 11 Feb 2000 18:29:41 +1030


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Syndicate: CTL2000SL - social laboratory


Time's Up, in association with BIOMACHINES and r a d i o q u a l i a present:

CTL2000SL

s o c i a l   l a b o r a t o r y

|| 	CTL2000SL 		||
|| 	12 February		||
|| 	1700 - 2300 AUS CAST	||

Old Flour Mill, 11 Mundy Street, Port Adelaide, Australia


  ----------->   toys ||  sounds || party  <-----------

CHECK OUT THIS URL FOR BROADCAST DETAILS
http://www.radioqualia.va.com.au/ctl/broadcasts


At CTL2000SL, Closing The Loop engineers will attempt to fuse
intention and automation.  Presenting a public manifestation of the
loop-closing properties of virtual spaces, collaboration in networked
environments, and the physics of a distributed simulation, the
Closing the Loop social laboratory will encompass a range of
breakbeat frictions, rumbling rhythms, gelatinous electronica, and
blips and bleeps from around the world.  The social laboratory will
feature synchronous data exchange, on+offline merriment, and real
time audio performances by all participants of the research
laboratory, as well as live performances from remote locations such
as Amsterdam and Linz.

Part telecast regatta, and part auditory round robin, the Closing the
Loop social laboratory provides the participants of CTL2000 with the
opportunity to test || exhibit || inflict their experiments on a live
audience.  Complex interaction between automation, telecommunications
apparatus, and human subjects (and objects) is expected to uncover
intricate amusement patterns, and captivating transitions between
competition and collusion.  Observers of this phenomena should expect
audio, culinary, and interactive forms of entertainment.

CONDITIONS: H20 +  turf +  barbecue + pre-match entertainment +
advice on public transport will be provided by the CTL2000SL home
team.  Additional provisions (food, drink) should be brought with
visitors.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


PART OF CLOSING THE LOOP 2000

A laboratory on sound & gameplay across networks
http://www.radioqualia.va.com.au/ctl


r e s e a r c h  l a b o r a t o r y

|| 	CTL2000 		||
|| 	7 - 11 February		||

Iris Cinema, Media Resource Centre, 13 Morphett Street, Adelaide, Australia

  ----------->   networks ||  sounds || research  <-----------



Why indeed?  A new international research project in Adelaide
Australia, is seeking to address this long pondered question, as well
as other oddities of spacetime.  Sensing an opportunity to fold the
globe (or at least traverse it without moving), a receptive and
multinational collection of psuedoscientists, artists, geeks and
objective observers, are constructing a laboratory for the
exploration of collaboration across networks.

Closing The Loop 2000 examines how sound, technology and gameplay can
conspire to promote collaboration and inventiveness using remote
internet technology. It is an analysis of the speed (or lack thereof)
of networks, how audio and gameplay works across great distances, and
how collaborative adjuncts can communicate and exchange meaningful
data over data and telephone networks.

A range of participants from South Australia and beyond will don
their metaphorical white coats to carry out a week's intensive
research on these matters.
The local players are: Greg Peterkin, Martin Thompson, Carol Biddiss,
Gareth Barnes, Jason Sweeney, Elendil, and Stephen Pickles.

The away team includes: Jeremy Hicks (WA), Tina Auer (Austria), Tim
Boykett (Austria), Honor Harger (New Zealand), David Moises
(Austria), Nik Gaffney (Germany / SA), Bert Z. (Austria), plus a
range of remote interchange players.

Using the twin mediums of sound experimentation and game play,
CTL2000 aims to provide a testing ground, research space and survey
domain, to assess how we can work with the inherent frailties of the
internet format (error messages, buffering, lag, crashing, busy
signals). Are there games that we can play that are not disturbed and
distorted by buffering and time delays?

Questions and problems which face the laboratory team:
-  Is it possible to separate time flow in the virtual world from
time flow in the real world, to slow down time in the virtual world?
- Can the omnipresent "Lag" of the virtual world, be temporarily
switched off, bypassed or reconciled in online interactions?
- Can the exchange of information about particular universes take
place before it is distorted by network lag?

The teams will be engaged in a week long introverted analysis of
these and other issues, before throwing the  inquiry open at
CTL2000SL - the social laboratory - where the public will be invited
to inspect audio networking experiments in progress, become
test-subjects in interactive game situations, and participate in
random aural and optical physiological exercises.


CTL2000 is produced with the assistance of the South Australian
Government through Arts SA, and the Media Resource Centre
<http://www.mrc.org.au>.

Additional support received from the Australian Network for Art and
Technology, PATU, Ngapartji Multimedia Centre and Virtual Artists Pty
Ltd.


For more information, please contact:
Time's Up:
tim@timesup.org
http://www.timesup.org

r a d i o q u a l i a:
honor@va.com.au
http://www.radioqualia.va.com.au/ctl
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