Mediamatic Workshops on Tue, 22 Aug 2006 14:13:35 +0200 (CEST)

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<nettime-ann> [ann] Workshop: Machinima - Games as Tools


Workshop Machinima ? Games as Tools
26 | 27 | 28 | 29 September 2006 @ Mediamatic

In the upcoming machinima workshop,  Mediamatic will mix 
together filmmaking, 3D animation and game design. 
Machinima is a new form of film making based on computer 
games technology, initiated by independent filmmakers 
slash do-it-yourself game developers. 
In this 4-day workshop participants will make their own 
machinima movies or game based projects, guided by 
experienced machinimamakers and animators. 

Machinima delivers traditional assets of big budget 
filmmaking (things like fancy vehicles, large fantastic 
sets, explosions and big-ass weaponry) in the hands of 
smaller budget artists and media makers. By treating the 
game?s point of view as a camera, the game space becomes 
the set, the game characters turn into film actors, and 
the gamer gets to be a director.

Trainers & speakers

Participants will be guided through machinima production 
process by Friedrich Kirschner, Daniel van Gils and Jonas 
Hielscher, 3 experts from the fields of game design and 3D 
animation. Besides technical instructions on set design, 
character creation, re-camming and post production, we 
will focus on cinematic and artistic possibilites of 
shooting film in 3d engines. 

Target group

This workshop is intended for filmmakers, animators, 
gamers and other media professionals, who are interested 
in each others art and game-based projects. Some 
experience with playing video games is helpfull, but not 

More information can be found on 
Mail your questions to or call 
Klaas Kuitenbrouwer: +31 20 6389901
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