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ISEA2000, 10th International Symposium on Electronic Art
Paris, France, December 7-10 2000

CALL FOR PAPERS AND PARTICIPATION
Deadline: April 15, 2000

ISEA2000 is organized by ART3000 in collaboration with ISEA - The
Inter-Society for the Electronic Arts, with the support and the
collaboration of the Ministry of Culture and Communication (DDAT, DAP,
DAI,CNC, DMDTS), and in partnership with the Forum des images, CICV Pierre
Schaeffer Center, Canadian Cultural Center, ACROE and the General Quebec
Delegation.

ISEA2000
http://www.art3000.com
http://www.isea.qc.ca
Email : isea2000@art3000.com


COMPONENTS :
PAPERS : See heading Information on submissions, The International
Symposium, 1
PANELS : See heading Information on submissions, The International
Symposium, 2
POSTER SESSIONS : See heading Information on submissions, The International
Symposium, 3
WORKSHOPS : See heading Information on submissions, The International
Symposium, 4
INSTITUTIONAL PRESENTATION : See heading Information on submissions, The
International Symposium, 5
CONCERTS, PERFORMANCES AND "STREET SCENES" (OUTDOOR ACTIVITIES) : See
heading Information on submissions, Associated public events, 6
EXHIBITIONS : See heading Information on submissions, Associated public
events, 7
ELECTRONIC THEATER : See heading Information on submissions, Associated
public events,8


LOCATION
ISEA2000 will be held from December 7-10, 2000 at the Forum des images in
Paris as well as other participating venues in the capital.


INTERNATIONAL SYMPOSIA
ISEA2000 continues the tradition in which each edition is hosted by a
different city. The ISEA Symposium will hold its 10th edition in Paris.

1. Utrecht, Netherlands (FISEA, 1988)
2. Groningen, Netherlands (SISEA, 1990)
3. Sydney, Australia (TISEA, 1992)
4. Minneapolis, USA (FISEA, 1993)
5. Helsinki, Finland (ISEA 94)
6. Montreal, Canada (ISEA 95)
7. Rotterdam, Netherlands (ISEA 96)
8. Chicago, USA (ISEA 97)
9. Liverpool & Manchester, UK (ISEA 98)
10. Paris, France (ISEA 2000) - 10th edition

PRESENTATION
ISEA2000 will be a major international event for members of the artistic
community involved with new media. It consists of:
1- an international symposium composed of papers and panel sessions, poster
sessions, workshops and institutional presentations,
2- a program of exhibitions, concerts, performances, electronic theater,
"street scenes" (outdoor activities),
3- and publications.


This call for participation is open to all propositions related to the
above program of activities.

TARGET GROUPS
ISEA2000, the International Symposium is oriented toward :
- professionals in the arts and new media (creation, production, publishing
and broadcasting electronic arts)
- students, teachers, researchers,
- as well as the general public who are invited to attend concerts,
performances, electronic theater, "street scenes" (outdoor activities),
and exhibitions.

ISEA2000 aims to represent the diversity of those engaged in new media, and
encourages submissions from artists and researchers from cultural groups
that have been traditionally under-represented at global events and
previous ISEA Symposia.

STATEMENT OF PURPOSE
ISEA is committed to interdisciplinary and cross-cultural
communication/cooperation between the arts and the fields of technology,
science, education and industry.

With "Revelation" as its theme, ISEA2000 will focus on new means of
representation, and will explore the effects of the technological
revolution on art and society : digital images, virtual realities,
multimedia,  interactive installations, networks etc.

ISEA 2000 "Revelation" will put into perspective the transformations
undergone by different artistic disciplines : fine arts, theatre, music,
film and video, architecture, design, fashion. It will attempt to
understand how new information and communication technologies produce means
of expression unique to digital civilizations.


THEMES
In April 2000, an international programming committee comprised of
professionals working in art, culture and research will select the projects
chosen to be part of ISEA2000. These works will concern the following themes
:


Digital Art
Dedicated to art history and theory, various schools of thought and their
relation to new technologies, this part of the symposium will consider
artistic movements which have preceded and accompanied the emergence of
information and communication technologies. The goal will be to gain a
better understanding of how contemporary approaches to digital art have
developed. We will also examine the ways in which these approaches are
unique.

Interactivity And Generactivity : Transmitters Of New Forms
Using interactivity, global networks and computer equipment available
worldwide, authors and creators of digital works are inventing new means of
expression which dramatically alter the artist's relation to art and the
public. The form and the manner in which a work develops are no longer
solely determined by its creator. With interactive and generative
processes,  a work's form and development may be influenced by the
reactions of the
viewer, or those of its environment, and/or by a programmed autonomy.

Real time and outside interventions are thus two elements of the creative
process. How do these factors modify representation, speech, narrative and
expression?

New Arenas Of Revelation
In comparison to certain powerful cultural industries, digital creation
presents itself as being a laboratory of free expression which entirely
modifies our relation to time, space, information, communication and art.
Virtual realities and communication networks are increasingly becoming
indispensable elements of our daily environment. Can this new arena of
representation be considered a new space for revelation, and if so, for the
emergence of which emotions and meanings?

The Internet foreshadows the interconnection of a multitude of virtual
spaces for exchange and expression populated by nomadic communities.
International, interdisciplinary and multicultural, digital space abolishes
borders and is part of a massive social and cultural transformation.  It is
defining new codes of representation which are unique to cyberspace and
which call for analysis and questioning.

The transformation of creative tools resulting from the convergence of
digital techniques allows for means of expression previously unheard of, as
well as new relationships between different artistic disciplines : video
and film, fine arts, theatre, sound, writing, design, fashion, architecture.

New artistic forms emerge from these encounters. What are their
consequences? How will they affect the creative process?

All proposals must be related to these mentioned themes.

INFORMATIONS ON SUBMISSIONS

THE INTERNATIONAL SYMPOSIUM

1-PAPERS
Papers can be short (20 minutes) or long (45 minutes). The papers will be
published in the ISEA2000 Proceedings after the event. All papers must be
written in English and / or French. They must be original and previously
unpublished.

An abstract of 500 words maximum is required for the first deadline, April
15, 2000 . After a preselection, the authors will be requested to send
their full dossier, including illustrations, videos, or other materials.

2- PANELS
Panel proposals should contain the theme of the panel and a description of
the proposed panel members.

3- POSTER SESSIONS
Poster sessions are informal presentations (about 30 minutes) of research
or art practice, with the aid of audiovisual equipment. Proposals should
include a short description of the work, with supporting visual or audio
materials (pictures, videotape, cdrom, website, etc.).

4- WORKSHOPS
Workshops are thematic discussions open to the public. Workshop proposals
should aim at both teachers and students in the field of the electronic
arts (including music) and at Symposium participants. Proposals can cover
any field of electronic art. Workshop proposals that aim at integrating
electronic art in more traditional art forms are especially welcome.
Workshops typically include hands-on sessions. Proposals can be for a half
day session or a full day session. Workshop proposals must be sent in a
short and precise text presentation form. Since available equipment at this
stage is limited, it is important to indicate the equipment requirements as
completely as possible in the proposal.

5-INSTITUTIONAL PRESENTATIONS
Institutional presentations are open to institutes, organizations,
festivals etc. in the field of the electronic arts. In principle, all
relevant proposals should be accepted, but it must be noted that presenters
in this category do not receive free admission to the Symposium.


ASSOCIATED PUBLIC EVENTS

6-CONCERTS, PERFORMANCES AND STREET SCENES
Concerts and performances will be programmed as part of the event.
Individuals and institutes are invited to submit the best and most recent
examples of their work in these fields. The street represents an ideal
space for presenting new media creations to the general public. Artists
invest the public space with a critical view of urban communication,
architecture and social debate. Proposals which relate to the above
mentioned topics and adapted to an outdoor exhibition are especially
encouraged.

7-ISEA2000 REVELATION EXHIBITIONS
All forms of new media creations (interactive installations, Websites,
videotapes, virtual reality works, multimedia, networks, computer aided
sculpture, digital imagery, etc.) keeping with the proposed themes are
welcome for ISEA2000's exhibitions. Proposals should clearly describe the
contents of the materials submitted, the installation requirements
(including hard and software, audiovisual equipment, necessary assistance,
etc.) and include audio and/or visual material (pictures, tapes, etc.) to
give an overview of the work.


8-ELECTRONIC THEATER
A film and video show will be held during ISEA2000. Individuals and
institutes are invited to submit the best and most recent examples of their
work in the fields of computer animation, image processing and video art. A
broad selection will be shown at the exhibition site.


GENERAL SUBMISSION INFORMATIONS
It is important to include with each proposal :
- a complete list of required equipment,
- a description of how the projects will be financed and produced.

In order to facilitate the selection submissions, ART 3000 will set up a
database of the proposals. For this reason it is strongly recommended that
submissions include an html/Web presentation of each proposal ( one page
maximum) which will be availabe for consultation on the ART3000 Website
(www.art3000.com).

Submitters who believe that a broader understanding of the context of their
work is important for review may include additional supporting materials,
such as a statement describing their access to technology or documentation
of other work which is not intended for current consideration. Please
clearly identify supplemental materials.

All submitters whose work is selected will receive a letter of
acknowledgment including a request to use materials for ISEA2000 publicity
and for their eventual placement in the event archives.


SUBMISSION PROCEDURE
Deadline for all submissions : April 15, 2000
To respond to the call for participation, send a proposal accompanied by
the application form and all requested documents (see instructions) to :

Atelier d'ART3000 - ENSCI
ISEA2000
48, rue Saint Sabin
75 011  Paris - France

http://www.art3000.com
E-Mail : isea2000@art3000.com


REPLY FORM
Note : All proposals, papers or other entries should be accompanied by a
cover page stating full name, address and position of the author(s), the
title and a short abstract ot the contents.

NAME
INSTITUTE / ORGANIZATION
POSITION


PROFESSIONAL ADDRESS
CITY / STATE / POSTAL CODE / COUNTRY
PHONE / FAX
E-MAIL ADDRESS / HTTP ADDRESS
PERSONAL ADDRESS
CITY / STATE / POSTAL CODE / COUNTRY
PHONE / FAX
E-MAIL ADDRESS / HTTP ADDRESS

* I intend to submit a project entitled __________, and the abstract is
enclosed (see instructions)
* I have a proposal for :
- Paper
- panel
- Poster session
- Workshop
- Institutional presentation
- Concert
- Performance
- Street scene (outdoor activity)
- Exhibition
- Electronic theater


* I would like to contribute to the organization of ISEA2000
* I am interested in supporting ISEA2000 (public, institutional partnership
or sponsoring)
* I am interested in an advertisement or a booth
* Please keep me informed


THE COMMITTEES
The organization of the event is being undertaken with different
committees. They are responsible for the selection of the projects being
presented during the symposium, the exhibitions and other related events.

ISEA2000 STEERING COMMITTEE - FRANCE
The steering committee defines the major orientations of the event and
supervises the programming, the logistical organization and the choice of
partners.

Nils Aziosmanoff, Chairman, ART3000
Maurice Benayoun, Artist
Jean-Pierre Balpe, Writer, Director, Hypermedia Departement, Paris 8
University
Jean-Baptiste Barrière, Composer
Florent Aziosmanoff, Multimedia author, editorial manager - ART3000

Alain Mongeau, President, ISEA
Roger Malina, Leornado and co-chair, ISEA International Advisory Committee
Atau Tanaka, Artist / composer
Pierre Bongiovanni, Director, CICV Pierre Schaeffer Center
Michel Reilhac, Director, Forum des images
Simone Suchet, Head of Cultural Industries, Canadian Cultural Center
Claude Cadoz, Director, ACROE
Martine Bour, Hypermedia Departement, Paris 8 University.

THE INTERNATIONAL PROGRAMMING COMMITTEE
The International Programming Committee (IPC) has the mission to examine
and select the works emanating from the Call for Papers and Participation.

Yoshiuki Abe (Japan)
Moncho Algora (Spain)
Jacopo Baboni-Schilingi (Italy)
Barbara Becker (U.K.)
Hervé Bailly-Basin (France)
Giselle Beiguelman (Brazil)
Richard Castelli (France)
Philippe Codognet (France)
Sara Diamond (Canada)
Diana Domingues (Brazil))
Odile Fillion (France)
Marina Grzinic (Slovenia)
Ryszard W. Kluszczynski (Poland)
Machiko Kusahara (Japan)
George Lewis (United States)
Julie Méalin (Canada)
Melentie Pandilovski (Macedonia)
Niranjan Rajah (Malaysia)
Peter Ride (U.K.)
Josephine Starrs (Australia)
Mike Stubbs (U.K.)


ISEA2000 is organized by :

ART3000
Art and New Technologies

ART3000 has undertaken its activities for eleven years in the field of
creation and new media, and constitutes an interdisciplinary and
cross-cultural space of exchanges and reflexion on digital culture. The
action of ART3000 is organized around : the presentation, exhibition and
the promotion of new forms of expression (organization of more than one
hundred events), the edition and the production of studies, and the support
for creation (digital workshop).
http://www.art3000.com

ART3000
Atelier d'ART3000 - ENSCI
48, rue Saint Sabin
75001 Paris - France

Tél. : 33 (0)1 48 06 28 10
Fax : 33 (0)1 48 06 28 83
Mail: contact@art3000.com

In collaboration with :

ISEA - The Inter-Society for the Electronic Arts

The Inter-Society for the Electronic Arts was founded in 1990 and has been
based in Montreal (Québec/Canada) since 1996. ISEA is an international
non-profit organization dedicated to the promotion and development of the
technological arts. ISEA is committed to interdisciplinary and
cross-cultural communication/cooperation between the arts and the fields of
technology, science, education, and industry.
http://www.isea.qc.ca

Information or Membership
ISEA
Complexe Ex-Centris
3530 Boulevard Saint Laurent, suite 305
Montréal (Québec) Canada H2X 2VI
Mail: isea@isea.qc.ca

With the support and the collaboration of :

Ministry of Culture and Communication

The Ministry of Culture and Communication follows an active policy of
support for creation and promotion in the field of technological arts Five
head offices support the international event ISEA2000 : the "Délégation au
Développement et à l'Action Territoriale" (DDAT), the "Délégation aux Arts
Plastiques " (DAP), the " Département des Affaires Internationales " (DAI)
et the " Centre National de la Cinématographie " (CNC), the " Direction de
la Musique, de la Danse, du Théâtre et des Spectacles " (DMDTS).
http://www.culture.fr

Tél : 33 (0)1 40 15 80 00


And in partnership with :

Forum des images

The Forum des images, located in the Halles district in the center of
Paris, is a place of exchanges and meetings around the Image :
cinematographic, televisual, digital... Its activities are multiple : it
has an audio-visual collection of 6300 films, organizes events and
festivals and proposes a sensitizing of the multimedia and a practice with
it.
http://www.forumdesimages.net


Forum des images
Forum des Halles - Porte Saint-Eustache
75 001  Paris - France

Tél : 33 (0)1 44 76 63 14
Fax : 33 (0)1 40 26 40 96
Mail : AHesbert@vdp.fr


CICV Pierre Schaeffer Center

The CICV Pierre Schaeffer Center is an art and creation center with an
international vocation. Questions of image, sound, medias and networks are
at the heart of its activity. Artistic and cultural creation and
experimentation are the founding roles of this structure (residences of
creation, experimentation...). The technical facilities of the CICV Pierre
Schaeffer Center make it possible to intervene in network, sound and image
processing.
http://www.cicv.fr

CICV Pierre Schaeffer
BP 5, 25310 Hérimoncourt - France
Tel : 33 (0)3 81 30 90 30
Fax : 33 (0)3 81 30 95 25
Mail: ole@cicv.fr

Canadian Cultural Centre
The Canadian Cultural Centre in Paris is a place of discovery and
innovation, the mandate of which is to allow Canadian artistic creation in
all disciplines and in all its dimensions to develop, to be expressed and
to be promoted in France.It represents a relay for Canadian artists and
creators, and ensures the support and promotion of their work and their
projects.
http://www.canada-culture.org

Centre culturel canadien
5, rue de Constantine
75 007  Paris - France
Tél : 33 (0)1 44 43 21 90
Fax : 33 (0)1 44 43 21 99
Mel : simone.suchet@dfait-maeci.gc.ca

ACROE

The ACROE-ICA is a group made up of a university research laboratory at the
Institut National Polytechnique and Joseph Fourier University of Grenoble,
and a center for research, creation, promotion of data processing applied
to artistic creation at the Ministry of Culture and Communication. Today,
the ACROE-ICA develops several research orientations on the interfaces for
musical creation, as well as activities of creation (hosting artists in
residence), diffusion (organization of artistic, scientific and cultural
events), tutorial activities, and promotion.
http://www-acroe.imag.fr


ACROE
Institut National Polytechnique de Grenoble
46, avenue Félix Viallet
38 031  Grenoble Cedex - France
Tél : 33 (0)4 76 57 46 69
Fax : 33 (0)4 76 57 48 89
Mail: Claude.Cadoz@imag.fr ; Annie.Luciani@imag.fr


GENERAL DELEGATION OF QUEBEC
The Cultural Services of the General Delegation of Quebec work to promote
and support artists from Quebec in France. Actions are undertaken in
partnership with French organizations working to make known the specificity
of the culture of Quebec, and this under the direction of Mr. André Dorval,
Cultural Adviser.
http//www.delegationquebec.fr

Delegation generale du Quebec
66, rue Pergolèse
75116 Paris - France
Tél : 33 (0)1.40.67.85.70
Fax : 33 (0)1.40.67.85.79
Mail: andré.dorval@mri.gouv.qc.ca


******************************************
ISEA-Inter-Society for the Electronic Arts
ISEA-Inter-Societe des arts electroniques
3530, boul. Saint-Laurent, suite 305
Montreal, Quebec, CANADA H2X 2V1
T.+1-514-847-8912  F.+1-514-847-8834
isea@isea.qc.ca  http://www.isea.qc.ca


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PRESS RELEASE list.mail.collage.art Wish You A Wish You A Wish You A
Wish
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 .d.a i.l.y. keiko.y.o.u.r.e - n.f.o.Head .b.r..F.A.S.Te.a.k
24Head Hours 7.30 pm GMT+1 Paris, France of  Headlines For dear artists
playground called + Slashlist.mail.collage.art do rhizome sex
+ Slashlist.mail.collage.artdot
> but also always crashes my list.mail.collage.art
½»Ð¸Slashdot даF.A.S.T пÑHead? computer!!!
sex
Dear all RhizomersInbox(3 message(s) Eryk and all RhizomersInbox(3
message(s), 0 new, 1 k)all RhizomersInbox(3 message(s)
list.mail.collage.art
speaks better than my empty arms.>>>> why
**** Command 'why' not recognized.
  dear art
>>>>Wish You A Happy Wish You A  Wish You A Valentine'ssex Day
internet artists have sex to realize commissions and sales of
commissions and sales of big brother their work  commissions and sales
of their spit. > commissions and sales of

>speaking about the  spit coming empty arms.>>biennial, anderson actually said
 "..net artists.."
>the fact that he Video-Art. Now they turn to Net-Art.
>uttered those 2 words, together, in a row,  on national tv.. i was sort of
>stunned. (but i was
>sort of drunk too)"(:(!!!!:):):(:(;);(;).),)the big loop" is over 950 people!
  & you've swapped spit with all of them!
work for the wilderness.

internet the big loop artists to realize commissions ural and sales of
their work.


internet artists to realize commissions and sales of their sex.
work for the wilderness.
mail.sex


internet artists to realize commissions and sales of their work.
the Museum of Contemporary ArtCalArts
andmth.epacsepyt/epacsepyt/mu/akaj~/602.25.2 _RAW: whatever

 References: People coming to the American wilderness with
          1 , 2 , 3 , 4
 People coming People coming People coming People coming
As a painter what was left for me was a marketplace ei >oh dear
 list of ingredients > >> >art.nat grows on you
>>but please, don't feel ashamed!!!!
>see you on the race derby
>oh dear.  Subject:
          Re: [7-11] \/\ rna !zolaz!on : KFDSSK'z = 0100101110101101.org
. RTMark."Fournos-Culture\"@azstarnet.com",
"<fournos-culture\"@fournos-culture.gr>\
"palais-tokyo-list-request"@pleine-peau.comm,
thingist@listproc, FLUXLIST@scribble.com, "om,
\"Fournos-Culture\"@azstarnet.com\",
\"<fournos-culture\"@fournos-culture.gr>\"palais-tokyo-list-request\
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also worked with Graham see you on the race derby
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"palais-tokyo-list-request"@pleine-peau.comm,
thingist@listproc, FLUXLIST@scribble.com, "om,
\"Fournos-Culture\"@azstarnet.com\",
global net positioning / create your own gps.art.part

option a)
create your own file(s) and put them on your new + improved korp server.
Vote :Toronto*phew* tour of klone[izz a[h!] clone iz a
col-lonic][h]inge.......- 0+2 RTMark KFDSSK
- 0+1 !n4mal pre announ cement

RTMark - new + improved korporat fascist konglomerat
well positioned to annihilate the individual life form
wills + desires.
(:(!!!!:):):(:(;);(;).),)
0+ next =cw4t7abs projekt
-- all m9ndfukc.org projektz are realized by one individual _

f[as[hion]cist]u[ber]t[echne]u[ltra]r[igh.ettes]....

++[thiss iz k[not]t a[h!] luv songe]++

feed the husband/wife/lover a buck to feed the  car to feed the
corps to feed the death
 of earth aard
Do you think that wearables computer will be available for the general
public in :s partaiiiiiiiiiiiiiiii...........
1 year
2 years
5 yearsReferences:
          1 , 2 , 3 , 4References:
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corporate, have said we're allowed to, while we do what we have to,
which
is making a buck to feed the husband/wife/lover and pay off the car and
the house and the kids' education. What's wrong with that?
Queen st. w.The 12hr-ISBN References:
          1 , 2 , 3 , 4
The Institution of Art in America effectively
dismantled larger public/communal notions of independent video
production,
in order to promote their own sleazy, selfish,incestuous agenda. They
called it Video-Art. Now they turn to Net-Art... Stay clear.
etain latencies of lists come to the fore when pushed. Some artists fill
in for what is missing in a community and their posts may even be their
reason d'etre´while some are content with their foil and say little or
nothing .  into this moshpit many thanX :)

  People coming to the American wilderness with goofy ideas about
setting  up
new ideal communities, with new societal rules. They had some pretty
good
ideas too.  Women wore pants back in the 1850s- if they were with John
Cabot, anyway.  >afford to people who fit into a "normal" discourse, do
>not stray outside your lines, and whose statements you consider
>"valid."
> to RHIZOME RAW are subject to the terms
set get real you out in the Subscriber Agreement available
         7-11@mila.ljudmila.org
first off, i am a free-speech extremist.
It all boils down to is wether you have a sence of humor
 welcome to a plining world ! /-
Remember that fundamentally net art is art which is rhizomatically
manifold.
Ideally there are no points or positions of beauty - only beautiful
alignments, trajectories and vectors.
oral culture
ls der Beifahrer ausstieg, wurde er
        geschlagen und getreten. Die Skins riefen dabei
political waters perhaps is a precursor of a newer trend.
This message is not commercial. Get off our list by writing

     00101  work for the wilderness.

     Now, we can name this 5-space snake two different ways.

     00000 0001000110 01110 11110 11010 11011 10011 10001 10101 11101
01101 01001 01000

     Binary snake name

     Column-change name

     2 3 4 5 3 1 4 2 3 4 5 3 1 4
+ true history flames work for the wilderness.
Notes:
>assistance in purchasing nato 0+55. I am in a bad financial situation,
ensured and Institutionally-Pure? Reminds me
     This 5-space snake divides into two halves somewhat like the
4-space snake that we just saw. thread. would be worth devoting an
entire digest to itISEA2000, 10th In   The only weapon of power, its
only strategy against . . .is PROFESSOR lev manovich the babbling
JAPANESE meiko and ryu?
that's the lamest thing i have ever seen..so lustig
g4fN+9h87j175+98g` 22+97/5io7,l12625 Durant Ave.:
89e42es war schon vor diesem machtwechsel
+9N1598/.L7469+/8273+59/87,L1+*00000g000000AE/8I1

      defection, is to reinject realness and referentiality
      everywhere, in order to convince us of the reality of the
      social, of the gravity of the economy and the finalities
 Cet appel a projets est ouvert a toutes propositions relatives a ce
>>>> >>>> >>>> what **** C. . . . . . . . . . . . . . . . . . . . . . .
 . . . . . . . . .. . . . . . . . . . . . . . .
And the theorem, once more, proves to be exact: an artist (an
        identity), a style, the works... and the system is ready to
        absorb everything and turn life into commodities
> > commissions and sales of is BIG BROTHER.
> >
> > everytime you spend a dime.
> > your name is big brother.
> >listSlash> listSlash
listSlash
P.S. You can also view our
My last five posts to the thingist-smoozefest were censured by amin;
Hogvit
un*ubscribe thingist!!> (:(!!!!:):):(:(;);(;).),)
!!!!! work for the wilderness.
>However, a year later PLAY-lets is still incredibly popular.
>However, a (:(!!!!:):):(:(;);(;).),)year later PLAY-lets is still incredibly
popular.
onne lecture et prenez garde à votre peau virtuelle, elle vaut son pesa
while we were tripping at an art opening in NYC!!!!  WE ARE
CRAZY!!!!!:):):(:(:):):(:(!!!!:):):(:(;);(;).),)
Would you let me know if you have any problems viewing this.
Thanks,



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