Marjolein Berger on Mon, 24 Feb 2003 13:04:01 +0100 (CET)

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[Nettime-nl] DEAF03: CodeZebra Habituation Cages

CodeZebra Habituation Cages
Join Sara Diamond and her locked-up international guests and moderators at as they debate, play and invent.
What happens when curious interrogators, opponents or collaborators are 
locked up together? Will they flirt, shift shape, and cannibalize each 
others identities? Will they invent something that can make our troubled 
world a better place? During DEAF, 2003, CodeZebra will place 
multidisciplinary pairs of artists and scientists together in a beautiful 
but closed cage for twenty-four hour periods. We will ask them to solve 
scientific, technological and related ethical questions problems, invent 
something new, entertain us with a stream of great next ideas. We will 
provide them with toys, games, media and design tools; things to read and 
watch and each other. They will have surveillance tools, a constant video 
stream out and in; access to the Internet; the CodeZebra OS, a web based 
visual chat that enables conversations between different individuals and 
groups on the Internet; good food and a great view. The public is invited 
to monitor and interact throughout each day (24/7), via CodeZebra and DEAF 
web streams, asking the locked up duo questions, discussing issues with 
them, providing them with new problems to solve. Of course, all of this 
plays out against the current global political and cultural trauma.
Expert moderators will join them and the public at frequent intervals to 
prompt and play. There will be broadband coverage and interaction every 
four hours when reality television video documentarian Victoria Mapplebeck 
(creator of Smart Hearts) enters the habituation cages.
Tuesday, February 25, 17:00 p.m. to Wednesday, February 26, 17:00 p.m.
PAUL WONG--video artist, curator, performance artist, On Edge, Canada
NINA WAKEFORD--ethnographer, mobile technologies expert, University of 
Surrey, UK
--Surveillance, its pleasures and terrors
--Technologies of body and mind that create distance and proximity
--Multiple identities in forced and chosen intimacies, in the spaces of the 
net and web
--Performance--near and far
--Desire, its technologies and mediations
--Actions on the terror, danger and power of mobility
--Being locked up
--Mutual ethnography--race, gender, desire, counter-cultures
Thursday, February 27th, 10 a.m to Friday, February 28th, 10 a.a.m..
Mary Flanagan--games design, chaos theorist, USA
Tom Donaldson--inventor, intelligent systems expert, engineer, UK
--The process of invention
--Chaotic systems
--Personalization--computer virology and biology of surveillance
--Evolutionary systems--intelligence, human, animal and machine
--Carbon versus silicon
--What can the presence and decay of the biological provide us with
--The ethics of inventing life forms
--You both like games--playing and invention
Watch for interventions by moderators:
Ahasiw Maskegon-Iskew--Aboriginal cultural producer, theorist, performance 
Mark Tribe--Creator of Rhizome, Internet theorist
Erik Kluitenberg--Internet activist, theorist and educator
Nat Muller--collaborations expert
Nina Czegledy--curator and biotech theorist
Machiko Kusahara--robotics and mobile culture theorist and inventor
Steve Marsh--inventor of socially adept technologies
More details on the habituation cage dwellers:
Nina Wakeford is a Foundation Fund Lecturer in Sociology and Social 
Methodology. For her D. Phil. at Nuffield College, Oxford, she studied the 
experiences of mature students using a sociological conception of risk. 
Before coming to the University of Surrey in September of 1998, she spent 
three years studying "Women's Experiences of Virtual Communities", funded 
by an ESRC Post-Doctoral grant. The last two years of this Fellowship she 
conducted fieldwork in and around Silicon Valley while based at the 
University of California, Berkeley. In addition, Dr. Wakeford is the 
Director of INCITE. Her past research has included ethnographic work in the 
UK and the USA on computing and internet culture, including studies of 
cybercafes, online discussion groups and new media start-up companies. As 
well as studies of technology she is interested in the sociology of 
sexuality, in particular the use of queer theory, and the potential 
intersections between such critical cultural theory, innovative ethnography 
and design practice. She has undertaken collaborative projects with 
companies including British Telecom, Fuji Xerox, Intel and Sapient.

Paul Wong creates work in video, performance, photography and installation. 
He is a media arts pioneer and veteran, the first and youngest artist to 
break many barriers in the Canadian art scene when he picked up his first 
Portapak camera. Many of his projects were developed for site-specific 
contexts, unique public venues, community centres, artist-run spaces, 
festivals, museums, closed circuit broadcast and television. In 1992, he 
was the recipient of the Bell Canada Award for Video Art in recognition of 
his outstanding contribution to the development of the art form. In 
addition, he is an active cultural strategist in Vancouver and nationally. 
He co-founded the Video In Studios (1973), Canada's leading electronic arts 
access, production, distribution and exhibition centre. He is also the 
Artistic Director of On Edge (founded 1985), a non-profit organization that 
initiates challenging art projects. Both organizations import and export 
international programs, host visiting artists, curate exhibitions and 
publish books on new popular culture. In 2002, he was honoured with a 
retrospective at the Vancouver Art Gallery, a victory for Wong, after his 
work, Confused: Sexual Views was censored by the same gallery in 1984, 
sparking a wholesale uprising by the art community across Canada. On 
Becoming A Man - an exhibition at the National Gallery of Canada, Ottawa 
(Sept.21,1995-Jan.7,1996) was a solo exhibition of eleven selected video 
works by Wong made between 1976-1995. The four multi-media installations 
remounted in their original forms were: in ten sity, Confused: Sexual 
Views, Chinaman's Peak: Walking The Mountain and Mixed Messages. The seven 
single-channel videotapes were 60 Unit Bruise, 4, Prime Cuts, Confused, 
Body Fluid, Ordinary Shadows, Chinese Shade and So Are You".
Tom Donaldson graduated from Cambridge University with a Masters of 
Engineering, specializing in electronics and information theory. Tom 
thenjoined a corporation creating breakthrough new products for major blue 
chip corporations. After his stint there, Tom felt it was time to explore 
the more experimental realms of technology innovation. Tom moved to New 
York as an inventor/artist. He explored new areas of technology-led 
storytelling, including a subconsciously interactive film system, an 
enhanced-reality gaming system, and haptic artworks. Tom has recently been 
working in the mobile Internet industry. He created a mobile Internet 
service nominated as the best consumer application in annual industry 
awards. He has founded an artificial intelligence software company, 
delivering highly personalized user-experiences in the web and mobile 
worlds, and is recognized as an industry-leader in
personalization. Wherever he works, Tom uses advances in technology to 
explore new avenues in creativity, and use exploratory artworks to shed new 
light on the direction and purpose of technology.
Mary Flanagan is a media practitioner/theorist who investigates the 
intersection of art, technology, and gender study through critical writing, 
artwork, and activism. An award winning media developer and artist, 
Flanagan has exhibited her work at such venues as the Central Fine Arts 
Gallery in Soho, the Guggenheim Gallery Online at Chapman University, The 
Physics Room, NZ, Moving Image Center, NZ,, New York Hall of 
Science, UCR/California Museum of Photography, and the Whitney 2002 
Biennial. She is also the creator of "The Adventures of Josie True," the 
first web-based adventure game for girls. Arts. In her critical writing, 
Flanagan investigates the connection between media technology & culture. 
Flanagan's essays on digital art, cyberculture, and gaming have appeared in 
periodicals such as Art Journal, Wide Angle, Convergence, and Culture 
Machine, and her co-edited book _reload: rethinking women + cyberculture_ 
was published by MIT Press in 2002. Essays/chapters are included in the 
following forthcoming books: _First Person: New Media as Story, 
Performance, and Game_ (MIT Press), _Knowing Mass Culture/Mediating 
Knowledge_ (Indiana University Press), and _Digital Media Revisited_ (MIT 
Press). With interests in gaming culture, science and epistemology, 
interfaces, cyberfiction, how women learn/relate to technology, and aspects 
of nature and culture,
Flanagan's work explores the cutting edge of new technologies and cultural 
CodeZebra is led by:
Sara Diamond is an award winning television and new media 
producer/director, video artist, curator, critic, researcher, teacher and 
artistic director. Born in New York City, Diamond is currently the Artistic 
Director, Media and Visual Arts and Executive Producer, Television and New 
Media at The Banff Centre for the Arts, responsible for shaping Banff 
Centre programs in this area. Beginning in 1995, Diamond developed the 
internationally recognized Banff New Media Institute for research and 
exploration in new media. She has created interactive media curriculum and 
events and has created think tanks that bring together technology 
industries; new media content producers and companies, artists and 
investors. In recent years, she has developed Banff's research and 
development projects in software and authoring tools, advanced 
visualization and collaborative systems. The Co-Production, Human Centered 
Interface, Horizon Zero and Deep Web projects that she has initiated at The 
Banff Centre for the Arts have resulted in key international projects in 
interactive media and television. Diamond programs new media events for the 
prestigious Banff Television Festival and develops the extensive Banff New 
Media Institute at The Banff Centre. She participates in the Canadian 
cultural industries SAGIT, Cultural Diversity Advisory committee and ICT 
Implementation committee for Alberta, as well as on numerous juries such as 
the Webbies, Viper, and Research Development Initiatives (SSHRC). She is an 
Adjunct Professor in the UCLA Design/Media program and a researcher 
associated with SmartLab Centre, UK. Diamond is creating CodeZebra, a 
visualization and conference authoring software and related live events, 
including dance and spoken word.

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